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I think this is best handled by third-party solutions, as exporting to a Flatpak can only be done from Linux. To my knowledge, Besides, Godot binaries are portable enough to work on pretty much any desktop Linux distribution (and most server distributions, for headless/server binaries).1
Indeed, I don't think library issues will suddenly start popping up again. If they did, Flatpak would most likely also be in trouble anyway.
Godot doesn't use OpenGL ES on desktop platforms, as the proprietary graphics drivers don't support it directly (including any driver on Windows). Instead, OpenGL is used on desktop platforms via the Footnotes
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Export to Flatpak
It has already been mentioned in the Godot repository but it was closed because this repository was opened and it's not a bug.
Godot plays well with Linux. It's really years ahead of it's Linux competition because there has been focus on it. However, as the time progresses, Linux is slowly transitioning from native packages and raw ELF binaries to Flatpaks and AppImages. The latter one is questionable for a game so I'm only going to cover flatpaks.
Because I don't want to dig into what flatpaks really are, we can just say that they provide a cross-distro way of packaging software. That means I can package one game, and any distribution with flatpak support (More or less all of them have) will be able to run it the same. I personally compare them to APKs since they are similar.
Reasons to have a Flatpak export option
Reasons not to have Flatpak export option
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