Popup close behavior #5135
progsource
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related issue: godotengine/godot#67005 |
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You can always use |
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None of this was intuitive at all to understand the differences between popups and windows in the docs and the nuances between them. Looks like I need to be using a |
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Based on https://github.com/godotengine/godot/blob/1b06b668c9f0c42927a427f9c9057711a4adafe4/scene/gui/popup.cpp#L37-L42
closing of a popup always happens on escape.
I would like it more if a programmer could decide if that is actually desired behavior, instead of forcing it there - or at least decide on the key code.
Also when the game window loses focus, it will close popups
https://github.com/godotengine/godot/blob/cf95056c918b30509c3b181d672e6cfdc971d34f/scene/gui/popup.cpp#L94-L95
I'm not so sure if that is actually always desired behavior in-game.
What do you guys think?
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