Preventing 2d lighting overlapping #5379
PoisonousGame
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If there are multiple light sources at a certain location, the light from these sources will stack up to expose, which I don't want. I want to achieve the lighting effect in the link below. godot needs such functionality!
https://www.reddit.com/r/godot/comments/evl9sk/stop_light_gradients_overlapping_each_other_in/
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