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Goost is a completely separate customized Godot editor. I am 90% certain it's based on 3.x branch. Old discussion on how to achieve it in Godot itself: godotengine/godot#35676 (Goost just uses an updated, less buggy, version of the library used for polygons, and a slightly different API) |
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MrElipteach has videos on the subject (and without using Goost): Addendum: Here is repository he mentions https://github.com/matterda/godot-destructible-terrain |
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My 2D game project uses large polygons to create ground texture where need be.
One polygon looks like this:
The need has arisen to cut holes in these large polygons, creating holes in the ground which the player can see through.
Something like this: (this image is just a photoshopped edit)
How should I go about doing this?
Is using Goost recommended?
I don't know if Goost and 4.0 will play nice together.
Goost's polygon booleans seem good:
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