Godot 4 .NET6 #5435
KeVs404
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Godot 4 .NET6
#5435
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The internal name is still |
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This problem shouldn't persist for too long. From beta release blog post:
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From my understanding, Godot 4 uses .NET 6 instead of mono now. Shouldn't the new Godot 4 .NET executables be called "Godot_v4.0-beta1_dotnet_win64.zip" instead of "Godot_v4.0-beta1_mono_win64.zip" ?
Not a game breaking issues but I just thought of it while downloading the beta. Correct me if I'm wrong.
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