actual library support please #5483
BaddRadish
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Scripting
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You can add a ResourcePreloader node as an autoloaded scene 🙂 |
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okay so we do have a solution for this in godot already, its just not clear. maybe a tutorial on this would be a good idea, since libraries are a very common concept. maybe there is one, but i havent seen it.
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autoload is great when you want to load a node, but i'd like to load resource gdscripts. can we get an autoload that has a little bit smarter handling for different types of variables? like not just nodes but resources too? just seems silly to /have to/ attach a script to a node to use it globally. i know you can load a script at the top of every script that uses it, but we have autoload nodes for a reason. -_-
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