Replacement of excessive use of string parameters #5571
thomasdorone
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Scripting
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I believe this has been addressed in 4.0.beta, but this can't be backported to 3.x as it uses Mono instead of .NET 6. |
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Hi,
I absolutely love the engine so far, it's straightforward, clean, and clear. The only thing that annoys me is the excessive use of string parameters in functions. I think that most of them could easily be replaced either by callbacks or directly accessing the properties.
For example why instead of:
this.Set("parameters/MyBlend/blend_amount",1f);
Can't we simply write something like:
GetNode<AnimationNodeBlend2>("Myblend").blend_amount=1f;
And why can't signals be callbacks?
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