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Should the template script be part of Camera3D (for freelook cameras not related to a character), or part of CharacterBody3D? If you want an actual FPS character, you need the latter. |
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The CharacterBody3D template script is a really neat way to get up and running (literally) with moving around, it would be great if the Camera3D node had a mouse look-around template as well for any first-person game work.
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