Why does emit_signal still want stringName as argument? #5922
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Probably because you can just do |
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Probably because you can just do |
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In Godot 4 we wait for signals directly with
await mynode.signal_name
and the editor auto-completes the identifier. Super comfy.On the other hand,
emit_signal()
auto-completes while we are typing the identifier like inemit_signal(signal_name)
BUT then it wants us to add quotes because it only accepts stringName.Any thoughts?
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