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For Godot 4's Vulkan renderers (be it forward or mobile) the minimum is that your GPU is, well, Vulkan capable. |
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Godot 4.0 is designed to work with full Vulkan 1.0 support, with optional usage of Vulkan 1.1 and 1.2 features. The partial Vulkan 1.0 support found in Intel Haswell IGPs on Linux is not considered sufficient (Mesa warns you on startup for this reason). The OpenGL renderer in 4.0 requires OpenGL 3.3 Core Profile support on desktop platforms, OpenGL ES 3.0 on mobile platforms and WebGL 2.0 on HTML5. CPU and memory requirements are highly variable depending on the project, but it's fair to say that on desktop platforms, you need to have a system with 4 GB of RAM at this point. 2 GB of RAM might work if the rest of your OS is highly optimized towards low RAM usage. On mobile platforms, 2 GB should be a safe bet, with 1 GB possibly working with the same caveat as desktop platforms. Using the OpenGL renderer instead of one of the Vulkan backends may help reduce memory usage (not tested). For operating system versions, these are the current requirements for 4.0.beta as of December 2022:
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I've been looking around for a while now trying to find information about what the minimum requirements are to run my exported Godot game on various platforms. However, I've yet to find mostly other developers asking the same question in different forums, with only a few not so useful answers like "you've got to test that yourself" or "it depends on your game".
While the latter is of course true when it comes to performance and "recommended specs", there must also be some minimum requirements on for example system OS version and maybe GPU hardware that come with the Godot engine itself, the renderer you're using for the project and possibly other things.
Like for example to run a Godot 4 forward_plus renderer game you need what version of macOS? linux? windows? Any minimum requirements on the CPU or GPU? Do the system requirements change if you use the mobile renderer? What android or iOS version is required to run the game?
So, first of all, is there already some resource somewhere that I've just not found with this minimum system requirements information, or at least some of it?
If there is not, do you agree that this would be useful?
If so, how could it be made available to developers working with games in Godot?
Maybe just a simple page with a table of requirements for various platforms and features in the godot docs? Or something more dynamic you could access from within the editor as part of the export process?
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