Suggestions for UX in the type editor menu in Inspector #6562
CodeLazier
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See https://github.com/don-tnowe/godot-dictionary-inspector. |
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I define a "@export var data:Dictionary={}" (key=String, value=MyRes) in a resource script, some inconvenient experience happens when I edit data in the editor, first the type menu is very long, I need to click "object", I think object becomes a submenu better, no need for secondary clicks, when I select object, I need to continue to select my custom class This is a longer list while user-defined global classes are in the last few, especially if their menus cannot yet drag scroll bars. I think the first entry in that menu should have a User Global-like submenu, or at least a secondary submenu like recent-> ,If only a small amount of data is OK, I have more than 1000 such keys to define:(
menu_ux.mp4
I also found a minor bug that deleting dictionary data would not restore the default edited entries
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