Physics-based animation #6819
sammonius
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You can already do this partially with method tracks but having the ability to do it more dynamically is interesting |
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I think it would be nice to have a node similar to the AnimationPlayer, but instead of rotating and positioning obects, it adds forces to RigidBodies in order to play the animation. This would be useful in physics-based games, like for example a boxing game where you want players to be able to bounce around and fall.
Each object (bone) could have a fallback mechanism for if outside forces interfere with the animation:
It would be especially nice to use with PhysicalBone objects to create moving ragdolls. It's fun to imagine what could be made with something like this.
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