Replies: 2 comments 11 replies
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What do you mean? And where are you getting this?
Are they? Are you using bitmap fonts that are pixelated? Otherwise they are rendered via shapes and shouldn't be pixelated Can you provide examples of them being pixelated |
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Enabling MSDF as mentioned by @AThousandShips at each TTF's Import and changing the window |
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As I understand it, Godot 4 doesn't properly support anti-antialising yet. Is that going to be supported soon?
Another thing: why are fonts pixelated? Are they converted to bitmap? Is there an option to render fonts from their files (e.g. TTF) instead of converting them to bitmap? Any proposal on this? Or is that an issue only when you resize the window, for example? I guess it can be an issue since export platforms can have varying resolution (e.g. a handheld tablet vs a phone).
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