Implement standard macOS menu bar commands #7756
valentinegb
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Unfortunately, this would require making the menu ordering specific to macOS. Also, attempts to reorganize the editor toolbar have been poorly received by some users in the past: godotengine/godot#60083 (comment) |
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On a Mac, it is expected that every application has the File, Edit, View, and Window command menus. Godot, however, does not have any of these! Some of the commands normally in these command menus are implemented in other Godot menus like Undo and Redo, but new users have to re-learn where there are if they don't use the keyboard shortcuts, and some commands just aren't implemented, like all of the Window commands. I believe it would make Godot feel much more familiar to macOS users if it implemented these standard command menus. I made a SwiftUI application to mockup what this might look like:
Screen.Recording.2023-09-19.at.5.56.20.PM.mp4
A few notes regarding my mockup:
I made some small complimentary changes in my mockup, but really all I'm asking for is to add the standard command menus.
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