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Does this actually make sense to be a feature tag, or should it be an OS singleton method such as Remember that a disk may have multiple partitions with multiple case-sensitive statuses, although it's very unlikely that several partitions for the same OS are configured differently on this aspect. Windows can also make certain folders case-sensitive, as documented in Project organization. |
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With godotengine/godot#82957 merged, I think this discussion doesn't serve any purpose anymore. Closing. |
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I've been looking for a way to check if the game is running in a case-sensitive OS. Right now I can check against Windows, I also read that recent versions of macOS are not case sensitive, but I do not know which nor how how to check. Yet, if in the future more platforms are supported (should I worry about console support from W4Games?), I suppose I'd need to consider each scenario. I'd rather have a central way to check. Thus, does it make sense to add case-sensitive feature tag to Godot, or what would a better way to handle this?
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