Compile option to remove the physics engine #7861
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Swarkin
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Fixed in godotengine/godot#95252, the 2D counterpart is still pending. |
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Both were merged in 4.4! |
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or the option to replace it with a Dummy implementation.
I think this would be very helpful for non-game applications made in Godot to reduce both the .exe size and the needed performance.
I often use godot for non-gamedev things because I really like its UI system, so features like this would benefit a lot for this use case.
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