Using a Node2D/Node3D as Root Motion? #8315
AxZelAnims
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Is it possible for us to have an option to animate a Node's position directly in AnimationPlayer and use it as a Root Motion Pivot.
It might be useful to Animating the movement of "In-Place" Animations directly in Godot's AnimationPlayer and can also be used by Sprites for adding natural forward movements like Dodge Rolls, Attack Animations that moves the Character Forward, etc.
And have an option to turn the Root Motion Off when the movement calculation is handled by process (velocity movements, platforming, gravity)
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