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I have scripts that use
Yes. Godot will save whatever you set in the inspector (be that a variable with
If there was, there would be a proposal up. I don't recall seeing any.
Why do you think Please notice that |
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I didn't know these extra uses for those annotations so I'm convinced that this proposal would erase some useful functionality. |
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I would like to explore with the community the idea that
@tool
is not required if the script contains any@export
and@export_*
s annotations.@export
have utility when the script is not a@tool
?The proposed change here is to make it so that if any script contains any
@export
or@export_*
s, then the@tool
is implied and the script will be treated as though it has@tool
in it.I searched
"@export" should imply "@tool"
and found nothing.Beta Was this translation helpful? Give feedback.
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