First-class support for C++ as a scripting language -- what would it take? #9008
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vittorioromeo
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Scripting
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Thanks for the proposal! Consolidating in #3367, #573 and #119. As you can see in the linked proposals, this is a very complex task that would require bespoke code to be written as C# doesn't go through GDExtension. |
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A picture (mockup) is worth a thousand words. I want this:
When the script file is created, it opens up either in the internal text editor or in one I specify in Godot's settings, just like for C#.
When the project needs to be built/executed, all C++ files are compiled into a hot-reloadable shared library using the system compiler (overridable in Godot's settings), and the library is loaded on application startup.
Basically, I want the same workflow that Godot offers for C#, but for C++ instead. What would it take for this to happen?
I can think of a few individual tasks:
This seems very doable. Is there something I am missing?
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