AOT(Ahead-of-Time) compilation should be possible for GDScript. #9503
Foxchandaisuki
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For convenience. For user, Typing GDScript and it becomes native binary
with no more action done by himself/herself is the best.
2024년 4월 11일 (목) 오후 9:55, A Thousand Ships ***@***.***>님이 작성:
… What about those things are different and what about those things are
necessary? I.e. why does it have to be just like those?
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I know we already have GDExtensions, and even C# code could be compiled to binary thanks to nativeAOT feature.
But languages for GDExtensions like C++, and C# have much more complex grammar than GDScript.
And they also lack so many learning materials that GDScript already has and will have.
In this condition, the best way to provide possibility to make their game faster than now for Godot junior developers is making GDScript compilable to Native binary code.
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