Godot's Dictionary and C# builtin Dictionary Hash behaviors should be consistent #9593
Replies: 2 comments 3 replies
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Godot collections don't use any of the C# comparison/equality methods ( When calling I'm not aware of any way to override this, so you'll have to convert the Godot collection to a C# collection if you want to use the C# comparison/equality. |
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C# builtin Dictionary cant be export to Inspector, Godot's Dictionary cant rewrite hash for ContainsKey. |
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Describe the project you are working on
Describe the problem or limitation you are having in your project
C# builtin Dictionary and Godot's Dictionary hash behaviors are not consistent.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
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