Expose Viewport.gui_accept_event()
#9853
timothyqiu
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GUI
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Looking at the source code, |
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Control.accept_event()
callsViewport._gui_accept_event()
, this is handy for consuming the event inside a Control's script.However, one would also want to
accept_event()
in a Control'sgui_input
signal. The signal is not necessarily handled by a script extending Control.So the only way to consume the event in the signal handler is to get a Control node and call its
accept_event()
method.I suggest exposing
Viewport._gui_accept_event()
to scripting. We've already exposedViewport.gui_release_focus()
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