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Build fails, when Net 5 is set as a Build Tool #43717
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See also #43458. |
Is this an issue with Godot 3.2 or latest master (4.0-dev)? |
It is the issue with release 3.2.3. I tried on Linux Ubuntu. |
Reproduced on Windows 10, godot 3.2.3 |
I'm making a PR that will fix this in Godot 3.2.4. For 3.2.3 one can add the following property to their csproj: <GodotUseNETFrameworkRefAssemblies>true</GodotUseNETFrameworkRefAssemblies> |
Fixed by #44135. |
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After installing .Net 5 build would fail with:
As a workaround I have added the following to my csproj.
I don't know exactly how this can be fixed in godot source. Must be in here.
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