You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The documentation says C# support is implemented using Mono 6.x with full support for C# 8.0. However, when I create a new C# script the resulting auto-generated Visual Studio project is set up for .NET Framework 4.7.2. I don't understand why this is and I'm not sure how to get around it.
Am I missing something? I'm fairly new to Godot but not new to C#. I want my C# 8.0 features! 🙂
Steps to reproduce
Create a new Godot project
Set the external editor to Visual Studio
Create a new C# script
Open the generated Visual Studio solution. The project will be a .NET Framework project configured for .NET 4.7.2.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
I'm fairly new to Godot but not new to C#. I want my C# 8.0 features!
While some C# 8.0 language features are supported, full C# 8.0 support won't be available in Godot 3.x. It'll only come in 4.0 thanks to the move to .NET 6.
Godot version
3.5.stable.mono.official [991bb6a]
System information
Windows 10, GLES3
Issue description
The documentation says C# support is implemented using Mono 6.x with full support for C# 8.0. However, when I create a new C# script the resulting auto-generated Visual Studio project is set up for .NET Framework 4.7.2. I don't understand why this is and I'm not sure how to get around it.
Am I missing something? I'm fairly new to Godot but not new to C#. I want my C# 8.0 features! 🙂
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: