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C# project generated as .NET Framework 4.7.2 project? #64558

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Clonkex opened this issue Aug 18, 2022 · 1 comment
Closed

C# project generated as .NET Framework 4.7.2 project? #64558

Clonkex opened this issue Aug 18, 2022 · 1 comment

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@Clonkex
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Clonkex commented Aug 18, 2022

Godot version

3.5.stable.mono.official [991bb6a]

System information

Windows 10, GLES3

Issue description

The documentation says C# support is implemented using Mono 6.x with full support for C# 8.0. However, when I create a new C# script the resulting auto-generated Visual Studio project is set up for .NET Framework 4.7.2. I don't understand why this is and I'm not sure how to get around it.

Am I missing something? I'm fairly new to Godot but not new to C#. I want my C# 8.0 features! 🙂

Steps to reproduce

  • Create a new Godot project
  • Set the external editor to Visual Studio
  • Create a new C# script
  • Open the generated Visual Studio solution. The project will be a .NET Framework project configured for .NET 4.7.2.

Minimal reproduction project

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@Calinou
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Calinou commented Aug 18, 2022

Duplicate of #36058 (same cause).

I'm fairly new to Godot but not new to C#. I want my C# 8.0 features!

While some C# 8.0 language features are supported, full C# 8.0 support won't be available in Godot 3.x. It'll only come in 4.0 thanks to the move to .NET 6.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Aug 18, 2022
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