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Issue description:
I git clone this repo
I open Godot, import project, click project.godot
Stuck forever at 0%, and pc temperature rises intensely.
I don't understand why it says re-importing assets, since I never imported them.
Screenshots of issue:
The text was updated successfully, but these errors were encountered:
This is due to godotengine/godot#80456. We can work around this issue by using lossless compression for the lightmaps (at the cost of increased memory usage). On the bright side, this will also improve lightmap appearance.
The lightmap is quite large (512×32768 with 16 bits per channel in RGB), so storing uncompressed lightmaps in video RAM requires 100 MB of video memory. This isn't impossible to do by today's standards, but it's not very efficient.
OS/device including version:
Godot v4.2.dev3 - Artix Linux - Tty - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 520.56.06) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description:
I git clone this repo
I open Godot, import project, click project.godot
Stuck forever at 0%, and pc temperature rises intensely.
I don't understand why it says re-importing assets, since I never imported them.
Screenshots of issue:
The text was updated successfully, but these errors were encountered: