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The Gom Programming Language

Gom is a statically typed, multi-paradigm programming language based on a subset of the ECMAScript (and Rust) syntax but providing type-safety and concise syntax. It can be interpreted or compiled to LLVM IR. It takes inspiration from AssemblyScript and makes it more approachable to learn compiler construction.

Here’s a typical hello world program in Gom:

import io;

fn main() {
	io.log("Hello, world!");
}

The main function is the entry point to the program, similar to other statically-typed languages. log is the standard library function to print content to the console.

Simple arithmetic and function declaration looks like this:

import io;

fn add(a: i8, b: i8): i8 {
	return a + b;
}

fn main() {
	io.log("Sum:", add(1, 2)); // Prints "Sum: 3"
}

Defining complex data structures is possible via the struct notation (like struct in C/Rust/Go). let is the variable declaration keyword, it infers type from the expression on the right hand side of =.

import io;

type ArrInt = i8[10]; // i8 | i8[10] | struct {} | Temp[10]

type Temperature = struct {
	high: i8,
	low: i8,
	avg: i8
};

fn main() {
	let a = 1; // type inferred as i8
	io.log("a:", a);

	let temperature = Temperature {
		high: 32,
		low: 26,
		avg: 29
	};

	io.log("Average temperature:", temperature.avg);
}

Apart from the built-in types, custom types can be created using the type keyword.

type Count = i8;
type Name = str;