[Editor] How can I add an alpha texture for transparencies in the editor? #2220
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I found a partial solution, if I edit the texture in PS, GIMP, etc. deleting part of the photo and saving in .png with transparency, the model works with transparency (alpha) in the editor. |
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Keep in mind that here we're editing a glTF, which is a subset of everything three.js can do with materials. In glTF, alpha is a channel of the baseColor. Keep in mind that this isn't the best way to create transparency, as it's for things like gauze, rather than glass. There is a real glTF transparency extension coming soon that should improve this. |
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https://modelviewer.dev/editor/
I see that I can add the other maps like occlusion, normal map etc,
but how can I add an alpha texture to make the model transparent?
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