How to include and enable GLTF extensions with modelviewer? #4903
Unanswered
henrik-dons
asked this question in
Q&A
Replies: 1 comment
-
We support rendering all of these and more already. Just drop your files into our editor to preview them and make sure all is as expected - it'll also let you know if there are glTF validation errors. If you scroll down through this example, you'll even see how you can set textures and properties for these extension using JS in MV itself. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi all,
I'm reaching out to ask the possibilities of adding extensions from gltf-transform (open-source), I'll be adding a few that's would extend features and functionality here but you can check out others.
https://gltf-transform.dev/extensions
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsDispersion
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsVolume
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsTransmission
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsIOR
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsClearcoat
https://gltf-transform.dev/modules/extensions/classes/KHRMaterialsSheen
https://gltf-transform.dev/modules/extensions/classes/KHRMeshQuantization
https://gltf-transform.dev/modules/extensions/classes/KHRDracoMeshCompression
Let me know if this is possible already, or if we can see this added in the future!
Beta Was this translation helpful? Give feedback.
All reactions