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AR difference between library versions #4924

Answered by elalish
divclass1 asked this question in Q&A
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If you're talking about AR, it's really important to let us know which mode / what device you're using. I'm guessing this is Android WebXR (default), in which case this is the same look as in 3D. Don't use old versions of MV unless you have to. We fix a lot of bugs over time, so old versions are simply buggy, which is probably what you're seeing.

As for glTF validator warnings - there are four levels. Errors: must fix. Warnings: pretty serious, you probably need to fix. Info, Hints: no big deal. They might change over time as the validator improves, but it's unlikely. Note, that validator is completely independent of MV.

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