From 95e9024566d75d4ca6e7243a9e4bef3a062b315c Mon Sep 17 00:00:00 2001 From: Nicholas Ventimiglia Date: Thu, 10 Oct 2024 17:49:00 -0700 Subject: [PATCH] Ad preloading Unity example. PiperOrigin-RevId: 684637205 --- .../Assets/Prefabs/GoogleMobileAds.prefab | 34 +- .../Assets/Scenes/GoogleMobileAdsScene.unity | 1093 +++++++++++++---- .../Assets/Scenes/GooglePreloadAdsScene.unity | 741 +++++++++++ .../Assets/Scripts/PreloadAdButton.cs | 153 +++ .../Scripts/PreloadAdsViewController.cs | 100 ++ 5 files changed, 1878 insertions(+), 243 deletions(-) create mode 100644 samples/HelloWorld/Assets/Scenes/GooglePreloadAdsScene.unity create mode 100644 samples/HelloWorld/Assets/Scripts/PreloadAdButton.cs create mode 100644 samples/HelloWorld/Assets/Scripts/PreloadAdsViewController.cs diff --git a/samples/HelloWorld/Assets/Prefabs/GoogleMobileAds.prefab b/samples/HelloWorld/Assets/Prefabs/GoogleMobileAds.prefab index 84c33ebe7..13638f62f 100644 --- a/samples/HelloWorld/Assets/Prefabs/GoogleMobileAds.prefab +++ b/samples/HelloWorld/Assets/Prefabs/GoogleMobileAds.prefab @@ -34,7 +34,6 @@ RectTransform: - {fileID: 7547914932589224673} - {fileID: 7547914932026193986} m_Father: {fileID: 7547914931805673037} - 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{fileID: 1634006722} diff --git a/samples/HelloWorld/Assets/Scripts/PreloadAdButton.cs b/samples/HelloWorld/Assets/Scripts/PreloadAdButton.cs new file mode 100644 index 000000000..64ffce48c --- /dev/null +++ b/samples/HelloWorld/Assets/Scripts/PreloadAdButton.cs @@ -0,0 +1,153 @@ +using System; +using UnityEngine; +using GoogleMobileAds.Api; +using UnityEngine.UI; + +namespace GoogleMobileAds.Sample +{ + /// + /// Button controller for a specific preloaded ad. + /// + [AddComponentMenu("GoogleMobileAds/Samples/PreloadAdButton")] + public class PreloadAdButton : MonoBehaviour + { + public Button Button; + public Text TitleText; + public Text StatusText; + + public PreloadConfiguration PreloadConfig {get; private set; } + + public void InitializeUI(PreloadConfiguration preloadConfig) + { + // Display the platform and format of this preload configuration. + gameObject.SetActive(true); + PreloadConfig = preloadConfig; + bool isAdmob = preloadConfig.AdUnitId.StartsWith("ca-app-pub"); + TitleText.text = isAdmob ? "Admob" : "Ad Manager"; + switch (preloadConfig.Format) + { + case AdFormat.APP_OPEN_AD: + TitleText.text += " App open ad"; + break; + case AdFormat.REWARDED: + TitleText.text += " Rewarded ad"; + break; + case AdFormat.INTERSTITIAL: + TitleText.text += " Interstitial ad"; + break; + } + + UpdateStatusUI(preloadConfig); + } + + public void UpdateStatusUI(PreloadConfiguration preloadConfig) + { + // Display the availability of this preload configuration. + bool isAvailable = false; + switch (preloadConfig.Format) + { + case AdFormat.APP_OPEN_AD: + isAvailable = AppOpenAd.IsAdAvailable(preloadConfig.AdUnitId); + break; + case AdFormat.REWARDED: + isAvailable = RewardedAd.IsAdAvailable(preloadConfig.AdUnitId); + break; + case AdFormat.INTERSTITIAL: + isAvailable = InterstitialAd.IsAdAvailable(preloadConfig.AdUnitId); + break; + } + Button.interactable = isAvailable; + StatusText.text = isAvailable ? "Available" : "Exhausted"; + StatusText.color = isAvailable ? Color.green : Color.red; + } + + public void PollAndShowAd() + { + switch (PreloadConfig.Format) + { + case AdFormat.APP_OPEN_AD: + PollAndShowAppOpenAd(); + break; + case AdFormat.REWARDED: + PollAndShowRewardedAd(); + break; + case AdFormat.INTERSTITIAL: + PollAndShowInterstitialAd(); + break; + } + } + + public void PollAndShowAppOpenAd() + { + // Verify that a preloaded ad is available before polling for an ad. + if(!AppOpenAd.IsAdAvailable(PreloadConfig.AdUnitId)) + { + Debug.LogWarning( + $"{PreloadConfig.AdUnitId}'s preloaded interstitial ad is unavailable."); + return; + } + + // Polling returns the next available ad and load another ad in the background. + var ad = AppOpenAd.PollAd(PreloadConfig.AdUnitId); + + // Always show a preloaded ad immediately. + if(ad != null) + { + ad.Show(); + } + } + + // [START pollAndShowAd] + public void PollAndShowInterstitialAd() + { + // [START isAdAvailable] + // Verify that a preloaded ad is available before polling for an ad. + if(!InterstitialAd.IsAdAvailable(PreloadConfig.AdUnitId)) + { + Debug.LogWarning( + $"{PreloadConfig.AdUnitId}'s preloaded app open ad is unavailable."); + return; + } + // [END isAdAvailable] + + // Polling returns the next available ad and load another ad in the background. + var ad = InterstitialAd.PollAd(PreloadConfig.AdUnitId); + + // Always show a preloaded ad immediately. + if(ad != null) + { + ad.Show(); + } + } + // [END pollAndShowAd] + + + public void PollAndShowRewardedAd() + { + // Verify that a preloaded ad is available before polling for an ad. + if(!RewardedAd.IsAdAvailable(PreloadConfig.AdUnitId)) + { + Debug.LogWarning( + $"{PreloadConfig.AdUnitId}'s preloaded rewarded ad is unavailable."); + return; + } + + // Polling returns the next available ad and load another ad in the background. + var ad = RewardedAd.PollAd(PreloadConfig.AdUnitId); + + // Always show a preloaded ad immediately. + if(ad != null) + { + ad.Show((Reward reward) => + { + Debug.Log($"Rewarded ad granted a reward: {reward.Amount} {reward.Type}"); + }); + } + } + + private void OnDestroy() + { + PreloadConfig = null; + } + } +} \ No newline at end of file diff --git a/samples/HelloWorld/Assets/Scripts/PreloadAdsViewController.cs b/samples/HelloWorld/Assets/Scripts/PreloadAdsViewController.cs new file mode 100644 index 000000000..7181f63a6 --- /dev/null +++ b/samples/HelloWorld/Assets/Scripts/PreloadAdsViewController.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using GoogleMobileAds.Api; +using System.Linq; + +namespace GoogleMobileAds.Sample +{ + /// + /// Demonstrates how to use Google Mobile Ads preload APIs. + /// + [AddComponentMenu("GoogleMobileAds/Samples/PreloadAdsViewController")] + public class PreloadAdsViewController : MonoBehaviour + { + /// + /// UI element activated when an ad is ready to show. + /// + public GameObject ButtonPrefab; + + /// + /// A list of child views associated with preload configurations. + /// + private List _preloadAdButtons = new List(); + + void Start() + { + // [START start_preload] + // Define a list of PreloadConfigurations, specifying the ad unit ID and ad format for + // each ad unit to be preloaded. These ad units are configured to always serve test ads. + List preloadConfigs = new List + { + #if UNITY_ANDROID + new PreloadConfiguration{Format = AdFormat.APP_OPEN_AD, + AdUnitId = "ca-app-pub-3940256099942544/9257395921"}, + new PreloadConfiguration{Format = AdFormat.INTERSTITIAL, + AdUnitId = "ca-app-pub-3940256099942544/6300978111"}, + new PreloadConfiguration{Format = AdFormat.REWARDED, + AdUnitId = "ca-app-pub-3940256099942544/5224354917"}, + #else + new PreloadConfiguration{Format = AdFormat.APP_OPEN_AD, + AdUnitId = "ca-app-pub-3940256099942544/5575463023"}, + new PreloadConfiguration{Format = AdFormat.INTERSTITIAL, + AdUnitId = "ca-app-pub-3940256099942544/4411468910"}, + new PreloadConfiguration{Format = AdFormat.REWARDED, + AdUnitId = "ca-app-pub-3940256099942544/5224354917"}, + #endif + new PreloadConfiguration{Format = AdFormat.APP_OPEN_AD, + AdUnitId = "/21775744923/example/app-open"}, + new PreloadConfiguration{Format = AdFormat.INTERSTITIAL, + AdUnitId = "/21775744923/example/interstitial"}, + new PreloadConfiguration{Format = AdFormat.REWARDED, + AdUnitId = "/21775744923/example/rewarded"} + }; + + // Define a callback to receive preload availability events. + MobileAds.OnAdsAvailable += (PreloadConfiguration preloadConfig) => + { + Debug.Log($"Preload ad for configuration ${preloadConfig.Format} is available."); + UpdateUI(preloadConfig); + }; + MobileAds.OnAdsExhausted += (PreloadConfiguration preloadConfig) => + { + Debug.Log($"Preload ad for configuration ${preloadConfig.Format} is exhausted."); + UpdateUI(preloadConfig); + }; + + // Start the preloading initialization process after MobileAds.Initialize(). + MobileAds.Preload(preloadConfigs); + // [END start_preload] + + InitializeUI(preloadConfigs); + } + + void InitializeUI(List preloadConfigs) + { + // For each preload config, instantiate and initialize the PreloadAdButton. + _preloadAdButtons = new List(); + foreach (var preloadConfig in preloadConfigs) + { + var instance = Instantiate(ButtonPrefab, ButtonPrefab.transform.parent); + var view = instance.GetComponent(); + view.InitializeUI(preloadConfig); + _preloadAdButtons.Add(view); + } + } + + void UpdateUI(PreloadConfiguration preloadConfig) + { + // Find the PreloadAdButton for this preload config and update it. + var view = _preloadAdButtons + .Where(o=> o.PreloadConfig == preloadConfig) + .FirstOrDefault(); + if(view == null) + { + return; + } + view.UpdateStatusUI(preloadConfig); + } + } +}