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color_rgb.go
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color_rgb.go
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package color
import (
"fmt"
"strconv"
"strings"
)
// 24 bit RGB color
// RGB:
//
// R 0-255 G 0-255 B 0-255
// R 00-FF G 00-FF B 00-FF (16进制)
//
// Format:
//
// ESC[ … 38;2;<r>;<g>;<b> … m // Select RGB foreground color
// ESC[ … 48;2;<r>;<g>;<b> … m // Choose RGB background color
//
// links:
//
// https://zh.wikipedia.org/wiki/ANSI%E8%BD%AC%E4%B9%89%E5%BA%8F%E5%88%97#24位
//
// example:
//
// fg: \x1b[38;2;30;144;255mMESSAGE\x1b[0m
// bg: \x1b[48;2;30;144;255mMESSAGE\x1b[0m
// both: \x1b[38;2;233;90;203;48;2;30;144;255mMESSAGE\x1b[0m
const (
TplFgRGB = "38;2;%d;%d;%d"
TplBgRGB = "48;2;%d;%d;%d"
FgRGBPfx = "38;2;"
BgRGBPfx = "48;2;"
)
// mark color is fg or bg.
const (
AsFg uint8 = iota
AsBg
)
/*************************************************************
* RGB Color(Bit24Color, TrueColor)
*************************************************************/
// RGBColor definition.
// Support RGB color on Windows CMD, PowerShell
//
// The first to third digits represent the color value.
// The last digit represents the foreground(0), background(1), >1 is unset value
//
// Usage:
//
// // 0, 1, 2 is R,G,B.
// // 3rd: Fg=0, Bg=1, >1: unset value
// RGBColor{30,144,255, 0}
// RGBColor{30,144,255, 1}
type RGBColor [4]uint8
// create an empty RGBColor
var emptyRGBColor = RGBColor{3: 99}
// RGB color create.
//
// Usage:
//
// c := RGB(30,144,255)
// c := RGB(30,144,255, true)
// c.Print("message")
func RGB(r, g, b uint8, isBg ...bool) RGBColor {
rgb := RGBColor{r, g, b}
if len(isBg) > 0 && isBg[0] {
rgb[3] = AsBg
}
return rgb
}
// Rgb alias of the RGB()
func Rgb(r, g, b uint8, isBg ...bool) RGBColor { return RGB(r, g, b, isBg...) }
// Bit24 alias of the RGB()
func Bit24(r, g, b uint8, isBg ...bool) RGBColor { return RGB(r, g, b, isBg...) }
// RgbFromInt create instance from int r,g,b value
func RgbFromInt(r, g, b int, isBg ...bool) RGBColor {
return RGB(uint8(r), uint8(g), uint8(b), isBg...)
}
// RgbFromInts create instance from []int r,g,b value
func RgbFromInts(rgb []int, isBg ...bool) RGBColor {
return RGB(uint8(rgb[0]), uint8(rgb[1]), uint8(rgb[2]), isBg...)
}
// HEX create RGB color from a HEX color string.
//
// Usage:
//
// c := HEX("ccc") // rgb: [204 204 204]
// c := HEX("aabbcc") // rgb: [170 187 204]
// c := HEX("#aabbcc")
// c := HEX("0xaabbcc")
// c.Print("message")
func HEX(hex string, isBg ...bool) RGBColor {
if rgb := HexToRgb(hex); len(rgb) > 0 {
return RGB(uint8(rgb[0]), uint8(rgb[1]), uint8(rgb[2]), isBg...)
}
// mark is empty
return emptyRGBColor
}
// Hex alias of the HEX()
func Hex(hex string, isBg ...bool) RGBColor { return HEX(hex, isBg...) }
// RGBFromHEX quick RGBColor from hex string, alias of HEX()
func RGBFromHEX(hex string, isBg ...bool) RGBColor { return HEX(hex, isBg...) }
// HSL create RGB color from a hsl value.
// more see HslToRgb()
func HSL(h, s, l float64, isBg ...bool) RGBColor {
rgb := HslToRgb(h, s, l)
return RGB(rgb[0], rgb[1], rgb[2], isBg...)
}
// Hsl alias of the HSL()
func Hsl(h, s, l float64, isBg ...bool) RGBColor { return HSL(h, s, l, isBg...) }
// HSLInt create RGB color from a hsl int value.
// more see HslIntToRgb()
func HSLInt(h, s, l int, isBg ...bool) RGBColor {
rgb := HslIntToRgb(h, s, l)
return RGB(rgb[0], rgb[1], rgb[2], isBg...)
}
// HslInt alias of the HSLInt()
func HslInt(h, s, l int, isBg ...bool) RGBColor { return HSLInt(h, s, l, isBg...) }
// RGBFromSlice quick RGBColor from slice
func RGBFromSlice(rgb []uint8, isBg ...bool) RGBColor {
return RGB(rgb[0], rgb[1], rgb[2], isBg...)
}
// RGBFromString create RGB color from a string.
// Support use color name in the {namedRgbMap}
//
// Usage:
//
// c := RGBFromString("170,187,204")
// c.Print("message")
//
// c := RGBFromString("brown")
// c.Print("message with color brown")
func RGBFromString(rgb string, isBg ...bool) RGBColor {
// use color name in the {namedRgbMap}
if rgbVal, ok := namedRgbMap[rgb]; ok {
rgb = rgbVal
}
// use rgb string.
ss := stringToArr(rgb, ",")
if len(ss) != 3 {
return emptyRGBColor
}
var ar [3]uint8
for i, val := range ss {
iv, err := strconv.Atoi(val)
if err != nil || !isValidUint8(iv) {
return emptyRGBColor
}
ar[i] = uint8(iv)
}
return RGB(ar[0], ar[1], ar[2], isBg...)
}
// Set terminal by rgb/true color code
func (c RGBColor) Set() error {
return SetTerminal(c.String())
}
// Reset terminal. alias of the ResetTerminal()
func (c RGBColor) Reset() error {
return ResetTerminal()
}
// Print print message
func (c RGBColor) Print(a ...any) {
doPrintV2(c.String(), fmt.Sprint(a...))
}
// Printf format and print message
func (c RGBColor) Printf(format string, a ...any) {
doPrintV2(c.String(), fmt.Sprintf(format, a...))
}
// Println print message with newline
func (c RGBColor) Println(a ...any) {
doPrintlnV2(c.String(), a)
}
// Sprint returns rendered message
func (c RGBColor) Sprint(a ...any) string {
return RenderCode(c.String(), a...)
}
// Sprintf returns format and rendered message
func (c RGBColor) Sprintf(format string, a ...any) string {
return RenderString(c.String(), fmt.Sprintf(format, a...))
}
// Values to RGB values
func (c RGBColor) Values() []int {
return []int{int(c[0]), int(c[1]), int(c[2])}
}
// Code to color code string without prefix. eg: "204;123;56"
func (c RGBColor) Code() string {
return fmt.Sprintf("%d;%d;%d", c[0], c[1], c[2])
}
// Hex color rgb to hex string. as in "ff0080".
func (c RGBColor) Hex() string {
return fmt.Sprintf("%02x%02x%02x", c[0], c[1], c[2])
}
// RgbString to color code string without prefix. eg: "204,123,56"
func (c RGBColor) RgbString() string {
return fmt.Sprintf("%d,%d,%d", c[0], c[1], c[2])
}
// FullCode to color code string with prefix
func (c RGBColor) FullCode() string {
return c.String()
}
// String to color code string with prefix. eg: "38;2;204;123;56"
func (c RGBColor) String() string {
if c[3] == AsFg {
return fmt.Sprintf(TplFgRGB, c[0], c[1], c[2])
}
if c[3] == AsBg {
return fmt.Sprintf(TplBgRGB, c[0], c[1], c[2])
}
// c[3] > 1 is empty
return ""
}
// ToBg convert to background color
func (c RGBColor) ToBg() RGBColor {
c[3] = AsBg
return c
}
// ToFg convert to foreground color
func (c RGBColor) ToFg() RGBColor {
c[3] = AsFg
return c
}
// IsEmpty value
func (c RGBColor) IsEmpty() bool {
return c[3] > AsBg
}
// IsValid value
// func (c RGBColor) IsValid() bool {
// return c[3] <= AsBg
// }
// C256 returns the closest approximate 256 (8 bit) color
func (c RGBColor) C256() Color256 {
return C256(RgbTo256(c[0], c[1], c[2]), c[3] == AsBg)
}
// Basic returns the closest approximate 16 (4 bit) color
func (c RGBColor) Basic() Color {
// return Color(RgbToAnsi(c[0], c[1], c[2], c[3] == AsBg))
return Color(Rgb2basic(c[0], c[1], c[2], c[3] == AsBg))
}
// Color returns the closest approximate 16 (4 bit) color
func (c RGBColor) Color() Color { return c.Basic() }
// C16 returns the closest approximate 16 (4 bit) color
func (c RGBColor) C16() Color { return c.Basic() }
/*************************************************************
* RGB Style
*************************************************************/
// RGBStyle supports set foreground and background color
//
// All are composed of 4 digits uint8, the first three digits are the color value;
// The last bit is different from RGBColor, here it indicates whether the value is set.
//
// 1 Has been set
// ^1 Not set
type RGBStyle struct {
// Name of the style
Name string
// color options of the style
opts Opts
// fg and bg color
fg, bg RGBColor
}
// NewRGBStyle create a RGBStyle.
func NewRGBStyle(fg RGBColor, bg ...RGBColor) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(bg[0])
}
return s.SetFg(fg)
}
// HEXStyle create a RGBStyle from HEX color string.
//
// Usage:
//
// s := HEXStyle("aabbcc", "eee")
// s.Print("message")
func HEXStyle(fg string, bg ...string) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(HEX(bg[0]))
}
if len(fg) > 0 {
s.SetFg(HEX(fg))
}
return s
}
// RGBStyleFromString create a RGBStyle from color value string.
//
// Usage:
//
// s := RGBStyleFromString("170,187,204", "70,87,4")
// s.Print("message")
func RGBStyleFromString(fg string, bg ...string) *RGBStyle {
s := &RGBStyle{}
if len(bg) > 0 {
s.SetBg(RGBFromString(bg[0]))
}
return s.SetFg(RGBFromString(fg))
}
// Set fg and bg color, can also with color options
func (s *RGBStyle) Set(fg, bg RGBColor, opts ...Color) *RGBStyle {
return s.SetFg(fg).SetBg(bg).SetOpts(opts)
}
// SetFg set fg color
func (s *RGBStyle) SetFg(fg RGBColor) *RGBStyle {
fg[3] = 1 // add fixed value, mark is valid
s.fg = fg
return s
}
// SetBg set bg color
func (s *RGBStyle) SetBg(bg RGBColor) *RGBStyle {
bg[3] = 1 // add fixed value, mark is valid
s.bg = bg
return s
}
// SetOpts set color options
func (s *RGBStyle) SetOpts(opts Opts) *RGBStyle {
s.opts = opts
return s
}
// AddOpts add options
func (s *RGBStyle) AddOpts(opts ...Color) *RGBStyle {
s.opts.Add(opts...)
return s
}
// Print print message
func (s *RGBStyle) Print(a ...any) {
doPrintV2(s.String(), fmt.Sprint(a...))
}
// Printf format and print message
func (s *RGBStyle) Printf(format string, a ...any) {
doPrintV2(s.String(), fmt.Sprintf(format, a...))
}
// Println print message with newline
func (s *RGBStyle) Println(a ...any) {
doPrintlnV2(s.String(), a)
}
// Sprint returns rendered message
func (s *RGBStyle) Sprint(a ...any) string {
return RenderCode(s.String(), a...)
}
// Sprintf returns format and rendered message
func (s *RGBStyle) Sprintf(format string, a ...any) string {
return RenderString(s.String(), fmt.Sprintf(format, a...))
}
// Code convert to color code string
func (s *RGBStyle) Code() string {
return s.String()
}
// FullCode convert to color code string
func (s *RGBStyle) FullCode() string {
return s.String()
}
// String convert to color code string
func (s *RGBStyle) String() string {
var ss []string
// last value ensure is enable.
if s.fg[3] == 1 {
ss = append(ss, fmt.Sprintf(TplFgRGB, s.fg[0], s.fg[1], s.fg[2]))
}
if s.bg[3] == 1 {
ss = append(ss, fmt.Sprintf(TplBgRGB, s.bg[0], s.bg[1], s.bg[2]))
}
if s.opts.IsValid() {
ss = append(ss, s.opts.String())
}
return strings.Join(ss, ";")
}
// IsEmpty style
func (s *RGBStyle) IsEmpty() bool {
return s.fg[3] != 1 && s.bg[3] != 1
}