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box.go
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box.go
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package gview
import "github.com/gdamore/tcell/v2"
// Box implements Primitive with a background and optional elements such as a
// border and a title. Most subclasses keep their content contained in the box
// but don't necessarily have to.
//
// Note that all classes which subclass from Box will also have access to its
// functions.
//
// See https://github.com/Bios-Marcel/cordless/tview/wiki/Box for an example.
type Box struct {
// The position of the rect.
x, y, width, height int
// The inner rect reserved for the box's content.
innerX, innerY, innerWidth, innerHeight int
// Border padding.
paddingTop, paddingBottom, paddingLeft, paddingRight int
// Border Size
borderTop, borderBottom, borderLeft, borderRight bool
// The box's background color.
backgroundColor tcell.Color
// Reverse video.
reverse bool
// Whether or not a border is drawn, reducing the box's space for content by
// two in width and height.
border bool
// The color of the border.
borderColor tcell.Color
// The color of the border when the box has focus.
borderFocusColor tcell.Color
borderBlinking bool
// If set to true, the text view will show down and up arrows if there is
// content out of sight. While box doesn't implement scrolling, this is
// an abstraction for other components
indicateOverflow bool
// The title. Only visible if there is a border, too.
title string
// The color of the title.
titleColor tcell.Color
// The alignment of the title.
titleAlign int
// Provides a way to find out if this box has focus. We always go through
// this interface because it may be overridden by implementing classes.
focus Focusable
// Whether or not this box has focus.
hasFocus bool
visible bool
// An optional capture function which receives a key event and returns the
// event to be forwarded to the primitive's default input handler (nil if
// nothing should be forwarded).
inputCapture func(event *tcell.EventKey) *tcell.EventKey
mouseHandler func(event *tcell.EventMouse) bool
// An optional function which is called before the box is drawn.
draw func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)
// Handler that gets called when this component receives focus.
onFocus func()
// Handler that gets called when this component loses focus.
onBlur func()
nextFocusableComponents map[FocusDirection][]Primitive
parent Primitive
onPaste func([]rune)
}
// NewBox returns a Box without a border.
func NewBox() *Box {
b := &Box{
width: 15,
height: 10,
innerX: -1, // Mark as uninitialized.
backgroundColor: Styles.PrimitiveBackgroundColor,
borderColor: Styles.BorderColor,
borderFocusColor: Styles.BorderFocusColor,
titleColor: Styles.TitleColor,
titleAlign: AlignCenter,
borderTop: true,
borderBottom: true,
borderLeft: true,
borderRight: true,
visible: true,
nextFocusableComponents: make(map[FocusDirection][]Primitive),
}
b.focus = b
return b
}
// SetBorderPadding sets the size of the borders around the box content.
func (b *Box) SetBorderPadding(top, bottom, left, right int) *Box {
b.paddingTop, b.paddingBottom, b.paddingLeft, b.paddingRight = top, bottom, left, right
return b
}
// SetVisible sets whether the Box should be drawn onto the screen.
func (b *Box) SetVisible(visible bool) {
b.visible = visible
}
// IsVisible gets whether the Box should be drawn onto the screen.
func (b *Box) IsVisible() bool {
return b.visible
}
// GetRect returns the current position of the rectangle, x, y, width, and
// height.
func (b *Box) GetRect() (int, int, int, int) {
return b.x, b.y, b.width, b.height
}
// SetOnFocus sets the handler that gets called when Focus() gets called.
func (b *Box) SetOnFocus(handler func()) {
b.onFocus = handler
}
// SetOnBlur sets the handler that gets called when Blur() gets called.
func (b *Box) SetOnBlur(handler func()) {
b.onBlur = handler
}
// GetInnerRect returns the position of the inner rectangle (x, y, width,
// height), without the border and without any padding. Width and height values
// will clamp to 0 and thus never be negative.
func (b *Box) GetInnerRect() (int, int, int, int) {
if b.innerX >= 0 {
return b.innerX, b.innerY, b.innerWidth, b.innerHeight
}
x, y, width, height := b.GetRect()
if b.border {
x += boolToInt(b.borderLeft)
y += boolToInt(b.borderTop)
width -= boolToInt(b.borderLeft) + boolToInt(b.borderRight)
height -= boolToInt(b.borderTop) + boolToInt(b.borderBottom)
}
x, y, width, height = x+b.paddingLeft,
y+b.paddingTop,
width-b.paddingLeft-b.paddingRight,
height-b.paddingTop-b.paddingBottom
if width < 0 {
width = 0
}
if height < 0 {
height = 0
}
return x, y, width, height
}
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
// SetRect sets a new position of the primitive. Note that this has no effect
// if this primitive is part of a layout (e.g. Flex, Grid) or if it was added
// like this:
//
// application.SetRoot(b, true)
func (b *Box) SetRect(x, y, width, height int) {
b.x = x
b.y = y
b.width = width
b.height = height
b.innerX = -1 // Mark inner rect as uninitialized.
}
// SetDrawFunc sets a callback function which is invoked after the box primitive
// has been drawn. This allows you to add a more individual style to the box
// (and all primitives which extend it).
//
// The function is provided with the box's dimensions (set via SetRect()). It
// must return the box's inner dimensions (x, y, width, height) which will be
// returned by GetInnerRect(), used by descendent primitives to draw their own
// content.
func (b *Box) SetDrawFunc(handler func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)) *Box {
b.draw = handler
return b
}
// GetDrawFunc returns the callback function which was installed with
// SetDrawFunc() or nil if no such function has been installed.
func (b *Box) GetDrawFunc() func(screen tcell.Screen, x, y, width, height int) (int, int, int, int) {
return b.draw
}
// WrapInputHandler wraps an input handler (see InputHandler()) with the
// functionality to capture input (see SetInputCapture()) before passing it
// on to the provided (default) input handler.
//
// This is only meant to be used by subclassing primitives.
func (b *Box) WrapInputHandler(inputHandler InputHandlerFunc) InputHandlerFunc {
return func(event *tcell.EventKey, setFocus func(p Primitive)) *tcell.EventKey {
if b.inputCapture != nil {
event = b.inputCapture(event)
}
if event != nil && inputHandler != nil {
event = inputHandler(event, setFocus)
}
return event
}
}
// InputHandler returns nil.
func (b *Box) InputHandler() InputHandlerFunc {
return b.WrapInputHandler(nil)
}
// SetInputCapture installs a function which captures key events before they are
// forwarded to the primitive's default key event handler. This function can
// then choose to forward that key event (or a different one) to the default
// handler by returning it. If nil is returned, the default handler will not
// be called.
//
// Providing a nil handler will remove a previously existing handler.
//
// Note that this function will not have an effect on primitives composed of
// other primitives, such as Form, Flex, or Grid. Key events are only captured
// by the primitives that have focus (e.g. InputField) and only one primitive
// can have focus at a time. Composing primitives such as Form pass the focus on
// to their contained primitives and thus never receive any key events
// themselves. Therefore, they cannot intercept key events.
func (b *Box) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Box {
b.inputCapture = capture
return b
}
// GetInputCapture returns the function installed with SetInputCapture() or nil
// if no such function has been installed.
func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey {
return b.inputCapture
}
// SetMouseHandler sets the mouse event handler.
func (b *Box) SetMouseHandler(handler func(event *tcell.EventMouse) bool) {
b.mouseHandler = handler
}
// MouseHandler returns the mouse event handler or nil if none is present.
func (b *Box) MouseHandler() func(event *tcell.EventMouse) bool {
return b.mouseHandler
}
// SetBackgroundColor sets the box's background color.
func (b *Box) SetBackgroundColor(color tcell.Color) *Box {
b.backgroundColor = color
return b
}
// SetReverse turns on or off the reverse video attribute.
func (b *Box) SetReverse(on bool) *Box {
b.reverse = on
return b
}
// SetBorder sets the flag indicating whether or not the box should have a
// border.
func (b *Box) SetBorder(show bool) *Box {
b.border = show
return b
}
// SetBorderColor sets the box's border color.
func (b *Box) SetBorderColor(color tcell.Color) *Box {
b.borderColor = color
return b
}
// SetBorderFocusColor sets the box's border color when focused.
func (b *Box) SetBorderFocusColor(color tcell.Color) *Box {
b.borderFocusColor = color
return b
}
// SetBorderSides decides which sides of the border should be shown in case the
// border has been activated.
func (b *Box) SetBorderSides(top, left, bottom, right bool) *Box {
b.borderTop = top
b.borderLeft = left
b.borderBottom = bottom
b.borderRight = right
return b
}
// IsBorder indicates whether a border is rendered at all.
func (b *Box) IsBorder() bool {
return b.border
}
// IsBorderTop indicates whether a border is rendered on the top side of
// this primitive.
func (b *Box) IsBorderTop() bool {
return b.border && b.borderTop
}
// IsBorderBottom indicates whether a border is rendered on the bottom side
// of this primitive.
func (b *Box) IsBorderBottom() bool {
return b.border && b.borderBottom
}
// IsBorderRight indicates whether a border is rendered on the right side of
// this primitive.
func (b *Box) IsBorderRight() bool {
return b.border && b.borderRight
}
// IsBorderLeft indicates whether a border is rendered on the left side of
// this primitive.
func (b *Box) IsBorderLeft() bool {
return b.border && b.borderLeft
}
func (b *Box) SetBorderBlinking(blinking bool) *Box {
b.borderBlinking = blinking
return b
}
// SetTitle sets the box's title.
func (b *Box) SetTitle(title string) *Box {
b.title = title
return b
}
// SetTitleColor sets the box's title color.
func (b *Box) SetTitleColor(color tcell.Color) *Box {
b.titleColor = color
return b
}
// SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter,
// or AlignRight.
func (b *Box) SetTitleAlign(align int) *Box {
b.titleAlign = align
return b
}
// Draw draws this primitive onto the screen.
func (b *Box) Draw(screen tcell.Screen) bool {
// Don't draw anything if there is no space.
if b.width <= 0 || b.height <= 0 || !b.visible {
return false
}
def := tcell.StyleDefault
// Fill background.
background := def.Background(b.backgroundColor).Reverse(b.reverse)
for y := b.y; y < b.y+b.height; y++ {
for x := b.x; x < b.x+b.width; x++ {
screen.SetContent(x, y, ' ', nil, background)
}
}
// Draw border.
if b.border && b.width >= 2 && b.height >= 1 {
var borderStyle tcell.Style
if b.hasFocus {
borderStyle = background.Foreground(b.borderFocusColor)
if IsVtxxx {
borderStyle = borderStyle.Bold(true)
}
} else {
borderStyle = background.Foreground(b.borderColor)
}
if b.borderBlinking {
borderStyle = borderStyle.Blink(true)
}
var vertical, horizontal, topLeft, topRight, bottomLeft, bottomRight rune
horizontal = Borders.Horizontal
vertical = Borders.Vertical
topLeft = Borders.TopLeft
topRight = Borders.TopRight
bottomLeft = Borders.BottomLeft
bottomRight = Borders.BottomRight
//Special case in order to render only the title-line of something properly.
if b.borderTop {
for x := b.x + 1; x < b.x+b.width-1; x++ {
screen.SetContent(x, b.y, horizontal, nil, borderStyle)
}
if b.borderLeft {
screen.SetContent(b.x, b.y, topLeft, nil, borderStyle)
} else {
screen.SetContent(b.x, b.y, horizontal, nil, borderStyle)
}
if b.borderRight {
screen.SetContent(b.x+b.width-1, b.y, topRight, nil, borderStyle)
} else {
screen.SetContent(b.x+b.width-1, b.y, horizontal, nil, borderStyle)
}
}
//Special case in order to render only the title-line of something properly.
if b.height > 1 {
if b.borderBottom {
for x := b.x + 1; x < b.x+b.width-1; x++ {
screen.SetContent(x, b.y+b.height-1, horizontal, nil, borderStyle)
}
if b.borderLeft {
screen.SetContent(b.x, b.y+b.height-1, bottomLeft, nil, borderStyle)
} else {
screen.SetContent(b.x, b.y+b.height-1, horizontal, nil, borderStyle)
}
if b.borderRight {
screen.SetContent(b.x+b.width-1, b.y+b.height-1, bottomRight, nil, borderStyle)
} else {
screen.SetContent(b.x+b.width-1, b.y+b.height-1, horizontal, nil, borderStyle)
}
}
if b.borderLeft {
for y := b.y + 1; y < b.y+b.height-1; y++ {
screen.SetContent(b.x, y, vertical, nil, borderStyle)
}
if b.borderTop {
screen.SetContent(b.x, b.y, topLeft, nil, borderStyle)
} else {
screen.SetContent(b.x, b.y, vertical, nil, borderStyle)
}
if b.borderBottom {
screen.SetContent(b.x, b.y+b.height-1, bottomLeft, nil, borderStyle)
} else {
screen.SetContent(b.x, b.y+b.height-1, vertical, nil, borderStyle)
}
}
if b.borderRight {
for y := b.y + 1; y < b.y+b.height-1; y++ {
screen.SetContent(b.x+b.width-1, y, vertical, nil, borderStyle)
}
if b.borderTop {
screen.SetContent(b.x+b.width-1, b.y, topRight, nil, borderStyle)
} else {
screen.SetContent(b.x+b.width-1, b.y, vertical, nil, borderStyle)
}
if b.borderBottom {
screen.SetContent(b.x+b.width-1, b.y+b.height-1, bottomRight, nil, borderStyle)
} else {
screen.SetContent(b.x+b.width-1, b.y+b.height-1, vertical, nil, borderStyle)
}
}
} else if b.height == 1 && !b.borderTop && !b.borderBottom {
if b.borderLeft {
screen.SetContent(b.x, b.y, vertical, nil, borderStyle)
}
if b.borderRight {
screen.SetContent(b.x+b.width-1, b.y+b.height-1, vertical, nil, borderStyle)
}
}
// Draw title.
if b.title != "" && b.width >= 4 {
printed, _ := Print(screen, b.title, b.x+1, b.y, b.width-2, b.titleAlign, b.titleColor)
if len(b.title)-printed > 0 && printed > 0 {
_, _, style, _ := screen.GetContent(b.x+b.width-2, b.y)
fg, _, _ := style.Decompose()
Print(screen, string(SemigraphicsHorizontalEllipsis), b.x+b.width-2, b.y, 1, AlignLeft, fg)
}
}
}
// Call custom draw function.
if b.draw != nil {
b.innerX, b.innerY, b.innerWidth, b.innerHeight = b.draw(screen, b.x, b.y, b.width, b.height)
} else {
// Remember the inner rect.
b.innerX = -1
b.innerX, b.innerY, b.innerWidth, b.innerHeight = b.GetInnerRect()
}
// Clamp inner rect to screen.
width, height := screen.Size()
if b.innerX < 0 {
b.innerWidth += b.innerX
b.innerX = 0
}
if b.innerX+b.innerWidth >= width {
b.innerWidth = width - b.innerX
}
if b.innerY+b.innerHeight >= height {
b.innerHeight = height - b.innerY
}
if b.innerY < 0 {
b.innerHeight += b.innerY
b.innerY = 0
}
if b.innerWidth < 0 {
b.innerWidth = 0
}
if b.innerHeight < 0 {
b.innerHeight = 0
}
return true
}
// Focus is called when this primitive receives focus.
//goland:noinspection GoUnusedParameter
func (b *Box) Focus(delegate func(p Primitive)) {
b.hasFocus = true
if b.onFocus != nil {
b.onFocus()
}
}
// Blur is called when this primitive loses focus.
func (b *Box) Blur() {
b.hasFocus = false
if b.onBlur != nil {
b.onBlur()
}
}
// SetNextFocusableComponents decides which components are to be focused using
// a certain focus direction. If more than one component is passed, the
// priority goes from left-most to right-most. A component will be skipped if
// it is not visible.
func (b *Box) SetNextFocusableComponents(direction FocusDirection, components ...Primitive) {
b.nextFocusableComponents[direction] = components
}
// NextFocusableComponent decides which component should receive focus next.
// If nil is returned, the focus is retained.
func (b *Box) NextFocusableComponent(direction FocusDirection) Primitive {
components, avail := b.nextFocusableComponents[direction]
if avail {
for _, comp := range components {
if comp.IsVisible() {
return comp
}
}
}
return nil
}
// HasFocus returns whether or not this primitive has focus.
func (b *Box) HasFocus() bool {
return b.hasFocus
}
// GetFocusable returns the item's Focusable.
func (b *Box) GetFocusable() Focusable {
return b.focus
}
// SetIndicateOverflow toggles whether overflow arrows can be drawn in order to
// signal that the component contains content that is out of the viewarea.
func (b *Box) SetIndicateOverflow(indicateOverflow bool) *Box {
b.indicateOverflow = indicateOverflow
return b
}
// SetParent defines which component this primitive is currently being
// treated as a child of. This should never be called manually.
func (b *Box) SetParent(parent Primitive) {
//Reparenting is possible!
b.parent = parent
}
// GetParent returns the current parent or nil if the parent hasn't been
// set yet.
func (b *Box) GetParent() Primitive {
return b.parent
}
func (b *Box) drawOverflow(screen tcell.Screen, showTop, showBottom bool) {
if b.indicateOverflow && b.border && b.borderTop && b.borderBottom && b.height > 1 {
overflowIndicatorX := b.innerX + b.innerWidth + b.paddingRight - 1
style := tcell.StyleDefault.Foreground(Styles.InverseTextColor).Background(b.backgroundColor)
if showTop {
screen.SetContent(overflowIndicatorX, b.innerY-b.paddingTop-1, '▲', nil, style)
}
if showBottom {
screen.SetContent(overflowIndicatorX, b.innerY+b.innerHeight+b.paddingBottom, '▼', nil, style)
}
}
}
// SetOnPaste defines the function that's called in OnPaste.
func (b *Box) SetOnPaste(onPaste func([]rune)) {
b.onPaste = onPaste
}
// OnPaste is called when a bracketed paste is finished.
func (b *Box) OnPaste(runes []rune) {
if b.onPaste != nil {
b.onPaste(runes)
}
}