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Vector4.cpp
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#include "Vector4.h"
#include <math.h>
#include <iostream> // to print to stdout
#include <sstream> // to convert float to string
#include <iomanip> // to round floats
#include <string>
using namespace std;
Vector4::Vector4()
{
x = 0.0;
y = 0.0;
z = 0.0;
w = 1.0;
}
Vector4::Vector4(float x0, float y0, float z0)
{
x = x0;
y = y0;
z = z0;
w = 1.0;
}
Vector4::Vector4(float x0, float y0, float z0, float w0)
{
x = x0;
y = y0;
z = z0;
w = w0;
}
void Vector4::set(float x0, float y0, float z0, float w0)
{
x = x0;
y = y0;
z = z0;
w = w0;
}
void Vector4::setX(float x0)
{
x = x0;
}
void Vector4::setY(float y0)
{
y = y0;
}
void Vector4::setZ(float z0)
{
z = z0;
}
void Vector4::setW(float w0)
{
w = w0;
}
float Vector4::get(int index)
{
if (index == 0)
return x;
else if (index == 1)
return y;
else if (index == 2)
return z;
else
return w;
}
float Vector4::getX()
{
return x;
}
float Vector4::getY()
{
return y;
}
float Vector4::getZ()
{
return z;
}
float Vector4::getW()
{
return w;
}
float Vector4::operator[] (const int i) {
return this->get(i);
}
void Vector4::add(Vector4 &a) {
x+=a.x;
y+=a.y;
z+=a.z;
w+=a.w;
}
void Vector4::add(Vector4 &a, Vector4 &b) {
x = a.x + b.x;
y = a.y + b.y;
z = a.z + b.z;
w = a.w + b.w;
}
Vector4 Vector4::operator+(const Vector4 &other) const
{
return Vector4(this->x + other.x, this->y + other.y,
this->z + other.z, this->w + other.w);
}
void Vector4::subtract(Vector4 &a)
{
x-=a.x;
y-=a.y;
z-=a.z;
w-=a.w;
}
void Vector4::subtract(Vector4 &a, Vector4 &b)
{
x = a.x - b.x;
y = a.y - b.y;
z = a.z - b.z;
w = a.w - b.w;
}
Vector4 Vector4::operator-(const Vector4 &other) const
{
return Vector4(this->x - other.x, this->y - other.y,
this->z - other.z, this->w - other.w);
}
void Vector4::dehomogenize() {
if (w != 0.0) {
float denom = 1.0/w;
x*=denom;
y*=denom;
z*=denom;
w = 1.0;
}
}
void Vector4::print()
{
cout << setprecision(2) << fixed;
cout << "(" << this->x << ", " << this->y << ", " << this->z << ", " << this->w << ")\n";
}
string Vector4::toString() {
ostringstream ss;
ss << "(" << this->x << ", " << this->y << ", " << this->z << ", " << this->w << ")";
return ss.str();
}