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Vector3.cpp
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#include "Vector3.h"
#include <math.h>
#include <iostream> // to print to stdout
#include <sstream> // to convert float to string
#include <iomanip> // to round floats
#include <string>
using namespace std;
Vector3::Vector3()
{
x = 0.0;
y = 0.0;
z = 0.0;
}
Vector3::Vector3(float x0, float y0, float z0)
{
x = x0;
y = y0;
z = z0;
}
void Vector3::set(float x0, float y0, float z0)
{
x = x0;
y = y0;
z = z0;
}
float Vector3::get(int index)
{
if (index == 0)
return x;
else if (index == 1)
return y;
else
return z;
}
float Vector3::getX()
{
return x;
}
float Vector3::getY()
{
return y;
}
float Vector3::getZ()
{
return z;
}
float Vector3::operator[](const int i)
{
return this->get(i);
}
void Vector3::add(Vector3 &a)
{
x+=a.x;
y+=a.y;
z+=a.z;
}
void Vector3::add(Vector3 &a, Vector3 &b)
{
x = a.x + b.x;
y = a.y + b.y;
z = a.z + b.z;
}
Vector3 Vector3::operator+(const Vector3 &other) const
{
return Vector3(this->x + other.x, this->y + other.y, this->z + other.z);
}
void Vector3::subtract(Vector3 &a)
{
x-=a.x;
y-=a.y;
z-=a.z;
}
void Vector3::subtract(Vector3 &a, Vector3 &b)
{
x = a.x - b.x;
y = a.y - b.y;
z = a.z - b.z;
}
Vector3 Vector3::operator-(const Vector3 &other) const
{
return Vector3(this->x - other.x, this->y - other.y, this->z - other.z);
}
void Vector3::divide(float a)
{
x /= a;
y /= a;
z /= a;
}
void Vector3::negate()
{
x = -x;
y = -y;
z = -z;
}
void Vector3::negate(Vector3 &a)
{
x = -a.x;
y = -a.y;
z = -a.z;
}
void Vector3::scale(float s)
{
x*=s;
y*=s;
z*=s;
}
void Vector3::scale(float s, Vector3 &a)
{
x = s * a.x;
y = s * a.y;
z = s * a.z;
}
float Vector3::dot(Vector3 &a)
{
return x*a.x + y*a.y + z*a.z;
}
void Vector3::cross(Vector3 &a, Vector3 &b)
{
//cout << "\ncrossing";
//cout << a.x << "," << a.y << "," << a.z << "," << b.x << "," << b.y << "," << b.z << '\n';
x = (a.y*b.z) - (a.z*b.y);
y = (a.z*b.x) - (a.x*b.z);
z = (a.x*b.y) - (a.y*b.x);
}
float Vector3::magnitude()
{
//cout << "mag: " << x << ',' << y << ',' << z;
return sqrt(x*x + y*y + z*z);
}
void Vector3::normalize()
{
scale(float(1.0)/magnitude());
}
void Vector3::print()
{
cout << '\n';
cout << setprecision(2) << fixed;
cout << "(" << this->x << ", " << this->y << ", " << this->z << ")\n";
}
string Vector3::toString()
{
ostringstream ss;
ss << "(" << this->x << ", " << this->y << ", " << this->z << ")";
return ss.str();
}