The most interesting part of Diaporama is that the slideshow is described in a concise JSON.
In the following documentation, we are going to describe the JSON format using pseudo-JSON where values are replaced by the expected type.
"key": T
means that the property "key" is of type T.T[]
describes an Array of T."key": T?
means that the property "key" is optional.T
, when not a JavaScript type, is a type alias that is described later in the document.Object<Key, Value>
orObject<Value>
describes a JavaScript object that have type Key as key (String if not precised) and Value as value.A | B
: the type is either A or B.
Other constraints are not formally documented but explain in English.
{
"timeline": TimelineItem[],
"resources": Object<ResourceRef, Resource>?,
"transitions": GlslTransitionDefinition[]?
}
timeline
is a list of timeline items, ordered from the first to the last slide of the slideshow. (a timeline item can have text content, image, video,...)resources
allows to define once the URLs of the diaporama resources (images, videos). They can be referenced byResourceRef
.transitions
defines all the transitions used for the Diaporama between the timeline items. They are referenced by"name"
fromtimeline
. You might directly useglsl-transitions
collection (or a subset of it).
TimelineImageItem | TimelineVideoItem | TimelineCanvasItem
defines an image slide.
{
"image": String,
"duration": Number,
"kenburns": KenBurns?,
"transitionNext": GlslTransition?
}
image
describes the URL to an Image. Cross Domain images are supported as soon as the hosting server implement CORS properly (this is the case for imgur for instance).duration
is given in milliseconds. This duration doesn't includes the potentialtransitionNext.duration
.kenburns
configure the kenburns (or cropping) effect. If not defined, the Image is cropped to the biggest possible rectangle preserving the ratio.transitionNext
defines the transition to use when moving to the next item. A transition between 2 slides cross-fade the animations of those 2 slides, it means that kenburns effect will continue to move during that transition.
defines a video slide.
{
"video": VideoResource | ResourceRef[VideoResource],
"position": Number?,
"volume": Number?,
"playbackRate": Number?,
"loop": Boolean?,
"duration": Number,
"kenburns": KenBurns?,
"transitionNext": GlslTransition?
}
video
describes the URL of the video or multiple URLs if using different video formats. You can also define an image as a fallback. You can useResourceRef
position
is a time in milliseconds to start the video at (default is0
, which means the video start at the beginning).volume
is the audio volume to use when playing the video. (default is0
, which means the video is muted)playbackRate
is the playbackRate to play the video. Normal speed is1
(default).loop
is a boolean to describe if the video should loop or stop at the end (default istrue
).duration
is given in milliseconds. It defines how long the video should be run.kenburns
configure the kenburns (or cropping) effect. If not defined, the video is cropped to the biggest possible rectangle preserving the ratio.transitionNext
defines the transition to use when moving to the next item. A transition between 2 slides cross-fade the animations of those 2 slides, it means that kenburns effect will continue to move during that transition.
defines a content slide.
{
"slide2d": Slide2d,
"duration": Number,
"transitionNext": GlslTransition?
}
slide2d
: the content described in a simple DSL on top of Canvas 2D to describe text slide content (but also any shapes that you can possibly do using Canvas 2D). See Slide2d type for more info.duration
is given in milliseconds.transitionNext
defines the transition to use when moving to the next item. A transition between 2 slides cross-fade the animations of those 2 slides, it means that kenburns effect will continue to move during that transition.
N.B.: A
TimelineSlide2dItem
is designed to be scalable to any resolution.
a String identifier that reference a resource of type T defined in resources
.
VideoResource | ImageResource
String | Object<Mimetype, URL>
If a String is provided, it is the video URL. An Object allows to define different video formats: the key of the object is the video format mimetype, the value is the video URL.
If you provide an image, it will be used as a fallback (if the video doesn't load, if not supported by the browser for instance).
Example:
{
"video/webm": "video.webm",
"video/mp4": "video.mp4",
"image/png": "video.fallback.png"
}
"kenburns": {
"from": KenBurnsCrop,
"to": KenBurnsCrop,
"easing": Easing?
}
A KenBurns effect moves between two crop area (from -> to) following an easing.
[ Number, [Number, Number] ]
A KenBurnsCrop describes a crop area in an image.
The format is: [ zoomRatio, [xCenter, yCenter] ]
.
For more information about this, please refer to kenburns
Documentation.
{
"name": String,
"duration": Number,
"easing": Easing?,
"uniforms": Object?
}
name
references aGlslTransitionDefinition
defined in the root"transitions"
property.duration
is given in milliseconds.uniforms
provides all uniforms to customize for the current transition.
[ Number, Number, Number, Number ]
Easing is an array containing the 2 handle positions of the bezier easing. They are defined in this order: [ x1, y1, x2, y2 ]
. When an easing is optional, a linear fallback easing is used (identity).
This statically defines a GlslTransition.
The easiest way to get a GlslTransition is to use
glsl-transitions
which contains all GLSL Transitions that has been created on GLSL.io.
Here is the mandatory minimal format for Diaporama to work correctly:
{
"name" : String,
"glsl" : String,
"uniforms" : Object?
}
name
should uniquely identify the transition (by name).glsl
is a fragment shader that valids the glsl-transition requirements: it must have following uniforms:texture2D from, to; float progress; vec2 resolution;
.uniforms
are default values for custom transition uniforms. A transition might not have any uniforms in input.
{
"background": String,
"size": [ Number, Number ],
"draws": (Object|Array)[]
}
draws
are an array of Canvas2D draw instructions. Instructions are executed sequentially.size
is a reference dimension ([ width, height ]
) related to thedraws
defined.
For more information on the format, please look at Slide2D API.
The drawing rectangle where the shapes are drawn is the biggest rectangle that preserves the ratio of dimension size
.
Important: ratio is preserved, draws are vectorial, no draws that fits in the size
are cropped BUT consequently the drawing rectangle IS NOT the full viewport size.
Example:
"slide2d": {
"background": "#EDA",
"size": [ 800, 600 ],
"draws": [
{ "font": "bold 80px sans-serif", "fillStyle": "#000", "textBaseline": "middle", "textAlign": "center" },
[ "fillText", "This is Text", 400, 300 ]
]
}