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Probably ~100 per day as I develop some web-enabled open source apps. If more people start using these apps, it's probably around ~10 per user. The BZFlag community is small.
To start, requests would only be going to images.bzflag.org, to load textures. images.bzflag.org employs content moderation and most textures are under CC or other open licenses. This is a workaround until images.bzflag.org enables CORS.
Details
- Category: Open source, online game, editors, tools
- License: LGPL 2.1 and MPL 2.0
BZFlag is an open-source online game developed since the 90s. Textures for community-made maps are served at images.bzflag.org, which currently does not enable CORS.
To start, requests would only be going to images.bzflag.org, to load textures. images.bzflag.org employs content moderation and most textures are under CC or other open licenses. This is a workaround until images.bzflag.org enables CORS.
Later I might want to request some other content, like lists of active servers from web services.
Here's a map you can try with the demo, if you're curious to see it in action :) fair.bzw.zip
Even if images.bzflag.org (the bzflag texture repository) enables CORS, it would be handy to have this service in my back pocket as a workaround for other data that map editors, experimental BZFlag clients, etc might need to access from a WebGL app.
The text was updated successfully, but these errors were encountered:
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Repository URL to your project
https://github.com/bz-next/bz-next
URL to your website
https://bz-next.github.io/
https://bz-next.github.io/mapviewer/mapviewer.html
Expected Quota of usage
Probably ~100 per day as I develop some web-enabled open source apps. If more people start using these apps, it's probably around ~10 per user. The BZFlag community is small.
To start, requests would only be going to images.bzflag.org, to load textures. images.bzflag.org employs content moderation and most textures are under CC or other open licenses. This is a workaround until images.bzflag.org enables CORS.
Details
Anything else?
About: https://bz-next.github.io/about
Online map editor demo: https://bz-next.github.io/mapviewer/mapviewer.html
Here's a map you can try with the demo, if you're curious to see it in action :)
fair.bzw.zip
Even if images.bzflag.org (the bzflag texture repository) enables CORS, it would be handy to have this service in my back pocket as a workaround for other data that map editors, experimental BZFlag clients, etc might need to access from a WebGL app.
The text was updated successfully, but these errors were encountered: