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lights.py
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lights.py
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import hassapi as hass
import adbase as ad
import datetime
import math
class GlobalUserInfo(hass.Hass):
def initialize(self):
self.user_id = self.args['user_id']
def parse_conditional_expr(cause):
present_state = 'on'
absent_state = 'off'
entity = cause
if '==' in cause:
xs = [x.strip() for x in cause.split('==')]
#print(f"parsing a state override light trigger {xs}")
entity = xs[0]
present_state = xs[1]
absent_state = None
elif '!=' in cause:
xs = [x.strip() for x in cause.split('!=')]
#print(f"parsing a negative state override light trigger")
entity = xs[0]
present_state = None
absent_state = xs[1]
elif ' not in ' in cause:
xs = [x.strip() for x in cause.split(' not in ')]
entity = xs[0]
present_state = None
absent_state = [x.strip() for x in xs[1].strip('[]').split(',')]
elif ' in ' in cause:
xs = [x.strip() for x in cause.split(' in ')]
entity = xs[0]
present_state = [x.strip() for x in xs[1].strip('[]').split(',')]
absent_state = None
return present_state, absent_state, entity
class LightController(hass.Hass):
"""
This does presence-based light control.
First, for global settings:
- adaptive_lighting is used as a source for automatic brightness and color temperature adjustment for a circadian household
- light is the actual controlled light entity for this
- off_transition is the number of seconds to fade to off, by default
- daily_off_time is when the light is reset to its automatic state
Then, we have triggers. The triggers each have their constituent information continuously updated.
The first active trigger is applied to the light, so that triggers can preempt others.
No active triggers means the light is off.
Triggers have many configurable settings:
- transition is the duration that the light fades when activating this trigger
- delay_on/delay_off requires that the trigger's presence/task inputs to be on/off for that many seconds before triggering on/off
- state can be "turned_off" for a trigger that turns the light off completely
- max_brightness clamps the brightness of the circadian lighting (for mood, e.g. when watching tv or going to the bathroom late at night)
- presence/task are the same. When any of the conditions are true (they can be on/off entities, or a text entity with == or !=), the trigger turns on. When they're all false, the trigger turns off.
- condition is similar to presence, except that every condition must be true for the trigger to turn on.
Presence and condition can be thought of as the following:
presence is used for whether something is being done, such as being in a space, sleeping, or doing an activity
condition is used to validate that it's an appropriate time, such as whether it's dark out
"""
def setup_listen_state(self, cb, present_state, absent_state, entity, **kwargs):
cur_state = self.get_state(entity)
def delegate(_):
cb(entity, 'state', None, cur_state, kwargs)
if present_state:
if isinstance(present_state, list):
if self.debug_enabled:
self.log(f"present {entity} in {present_state} for {cb}")
def present_check(n):
if self.debug_enabled:
self.log(f"present {entity} in {present_state} for {cb} checking = {n in present_state}")
return n in present_state
self.listen_state(cb, entity, new=present_check, **kwargs)
if kwargs.get('immediate') and present_check(cur_state):
self.run_in(delegate, 0)
else:
if self.debug_enabled:
self.log(f"present {entity} = {present_state} for {cb}")
self.listen_state(cb, entity, new=present_state, **kwargs)
else:
if isinstance(absent_state, list):
if self.debug_enabled:
self.log(f"absent {entity} not in {absent_state} for {cb}")
def absent_check(n):
return n not in absent_state
self.listen_state(cb, entity, new=absent_check, **kwargs)
if kwargs.get('immediate') and absent_check(cur_state):
def delegate(_):
cb(entity, 'state', None, cur_state, kwargs)
self.run_in(delegate, 0)
else:
if self.debug_enabled:
self.log(f"absent {entity} != {absent_state} for {cb}")
def absent_check(n):
return n != absent_state
self.listen_state(cb, entity, new=absent_check, **kwargs)
if kwargs.get('immediate') and absent_check(cur_state):
def delegate(_):
cb(entity, 'state', None, cur_state, kwargs)
self.run_in(delegate, 0)
@ad.app_lock
def initialize(self):
self.debug_enabled = self.args.get('debug', False)
# TODO this isn't working properly; it's not triggering restarts as I want
self.depends_on_module('global_user_id')
global_user_id_app = self.get_app('global_user_id')
self.user_id = global_user_id_app.user_id
if self.debug_enabled:
self.log(f"user id is {self.user_id}")
self.light = self.args['light']
self.light_name = self.light.split('.')[1] # drop the domain
self.reautomate_button = f'button.reautomate_{self.light_name}'
self.guest_mode_switch = f'input_boolean.guest_mode_{self.light_name}'
self.do_update = set()
self.target_brightness = 0
self.off_transition = self.args.get('off_transition', 5)
self.fake_when_away = self.args.get('fake_when_away', True)
self.state = 'init'
#print(f"light controller args: {self.args}")
self.daily_off_time = self.args.get('daily_off_time', '04:00:00')
self.triggers = []
for i, t in enumerate(self.args.get('triggers',[]) or []):
if 'presence' in t and 'task' in t:
self.error(f"Trigger {t} should have presence or task as the trigger")
trigger = {'index': i}
trigger['max_brightness'] = t.get('max_brightness', 100)
if trigger['max_brightness'] and isinstance(trigger['max_brightness'], str):
if trigger['max_brightness'].endswith('%'):
trigger['max_brightness'] = int(trigger['max_brightness'][:-1])
else:
trigger['max_brightness'] = int(trigger['max_brightness'])
trigger['transition'] = t.get('transition', 3)
trigger['target_state'] = t.get('state', 'turned_on')
trigger['on_timers'] = []
trigger['off_timers'] = []
trigger['states'] = {}
trigger['state'] = 'init'
# causes can have 2 subheadings, "presence/task" and "condition".
# At least one from "presence/task" must be true, and everything from
# "condition" must be true, in order to activate the trigger
any_causes = t.get('task', t.get('presence', None))
if not isinstance(any_causes, list):
any_causes = [any_causes]
trigger['any_causes'] = any_causes
#self.log(f"on {self.light}, looking at {any_causes}")
all_causes = t.get('condition', [])
if not isinstance(all_causes, list):
all_causes = [all_causes]
any_causes = [parse_conditional_expr(x) for x in any_causes]
all_causes = [parse_conditional_expr(x) for x in all_causes]
pes = trigger['presence_entities'] = [e for (_,_,e) in any_causes]
ces = trigger['condition_entities'] = [e for (_,_,e) in all_causes]
if len(pes) + len(ces) != len(set(ces + pes)):
raise ValueError(f"Condition and presence entities must appear only once each")
for present_state, absent_state, entity in any_causes + all_causes:
if t.get('turns_on', True):
if entity in pes:
duration = t.get('delay_on', 0)
else:
duration = 0
self.setup_listen_state(cb=self.trigger_on, entity=entity, present_state=present_state, absent_state=absent_state, duration=duration, trigger=i, immediate=True)
if t.get('turns_off', True):
if entity in pes:
duration = t.get('delay_off', 0)
else:
duration = 0
self.setup_listen_state(cb=self.trigger_off, entity=entity, present_state=absent_state, absent_state=present_state, duration=duration, trigger=i, immediate=True)
self.triggers.append(trigger)
if 'adaptive_lighting' in self.args:
self.listen_state(self.on_adaptive_lighting_temp, self.args['adaptive_lighting'], attribute='color_temp_kelvin', immediate=True)
self.listen_state(self.on_adaptive_lighting_brightness, self.args['adaptive_lighting'], attribute='brightness_pct', immediate=True)
self.listen_event(self.service_snoop, "call_service", domain="button", service="press", service_data=self.service_entity_matcher(self.reautomate_button))
self.listen_event(self.service_snoop, "call_service", domain="light", service_data=self.service_entity_matcher(self.light))
self.listen_event(self.service_snoop, "call_service", domain="input_boolean", service_data=self.service_entity_matcher(self.guest_mode_switch))
self.run_daily(self.reset_manual, self.daily_off_time)
self.log(f"Completed initialization for {self.light} (debug enabled: {self.debug_enabled})")
self.get_entity(self.reautomate_button).set_state(state='unknown', attributes={'friendly_name': f'Reautomate {self.light}'})
guest_switch_ent = self.get_entity(self.guest_mode_switch)
if not guest_switch_ent.exists():
guest_switch_ent.set_state(state='off', attributes={'friendly_name': f'Guest mode for {self.light}'})
elif guest_switch_ent.get_state() == 'on':
self.state = 'guest'
runtime = datetime.time(0, 0, 0)
self.run_minutely(self.update_light, runtime)
@ad.app_lock
def reset_manual(self, kwargs):
if self.get_state(self.guest_mode_switch) == 'on':
# skip reset to manual when the guest mode is on
return
if self.state == 'manual' or self.state == 'manual_off':
self.state = 'returning'
self.update_light({})
@ad.app_lock
def trigger_off(self, entity, attr, old, new, kwargs):
trigger = self.triggers[kwargs['trigger']]
old_state = trigger['state']
trigger['states'][entity] = 'off'
all_presence_off = True
any_condition_off = False
for t,v in trigger['states'].items():
if v != 'off' and t in trigger['presence_entities']:
all_presence_off = False
if v == 'off' and t in trigger['condition_entities']:
any_condition_off = True
if self.debug_enabled:
self.log(f'trigger off for {self.light} because {entity} is off. all presence off={all_presence_off}. all condition off={any_condition_off}. prev={old_state}. states = {trigger["states"]}')
if all_presence_off or any_condition_off:
trigger['state'] = 'off'
if old_state != 'off':
self.update_light({})
@ad.app_lock
def trigger_on(self, entity, attr, old, new, kwargs):
if self.debug_enabled:
self.log(f"Trigger on running for the {kwargs['trigger']} trigger, and the length is {len(self.triggers)}")
trigger = self.triggers[kwargs['trigger']]
old_state = trigger['state']
trigger['states'][entity] = 'on'
all_conditions_on = True
any_presence_on = False
for t,v in trigger['states'].items():
if v == 'on' and t in trigger['presence_entities']:
any_presence_on = True
if v != 'on' and t in trigger['condition_entities']:
all_conditions_on = False
if all_conditions_on and any_presence_on:
trigger['state'] = 'on'
if self.debug_enabled:
self.log(f'trigger on for {self.light} because {entity} went on. any presence on={any_presence_on}. all conditions on={all_conditions_on}. prev={old_state}')
if old_state != 'on':
self.update_light({})
@ad.app_lock
def on_adaptive_lighting_brightness(self, entity, attribute, old, new, kwargs):
self.do_update.add('bright')
self.brightness = new
self.update_light({})
@ad.app_lock
def on_adaptive_lighting_temp(self, entity, attribute, old, new, kwargs):
self.do_update.add('temp')
self.color_temp = new
self.update_light({})
def service_entity_matcher(self, target_id):
def match(service_data):
has = False
if 'entity_id' in service_data:
entity_id = service_data['entity_id']
if isinstance(entity_id, list):
has = target_id in entity_id
else:
has = target_id == entity_id
return has
return match
@ad.app_lock
def service_snoop(self, event_name, data, kwargs):
if 'domain' not in data or data['domain'] != 'light' and data['domain'] != 'button' and data['domain'] != 'input_boolean':
return
#print(f"service snooped {data}")
endogenous = data['metadata']['context']['user_id'] == self.user_id
service_data = data['service_data']
has = False
if 'entity_id' in service_data:
entity_id = service_data['entity_id']
if isinstance(entity_id, list):
has = self.light in entity_id
else:
has = self.light == entity_id
if data['domain'] == 'button' and data['service'] == 'press' and (entity_id == self.reautomate_button or entity_id == [self.reautomate_button]):
self.state = 'returning'
self.update_light({})
self.log(f'reautomating {self.light}')
return
guest_switch = self.get_entity(self.guest_mode_switch)
if data['domain'] == 'input_boolean' and (entity_id == self.guest_mode_switch or entity_id == [self.guest_mode_switch]):
if data['service'] == 'turn_on':
guest_switch.set_state(state='on')
self.state = 'guest'
elif data['service'] == 'turn_off':
guest_switch.set_state(state='off')
self.state = 'returning'
elif data['service'] == 'toggle':
if guest_switch.get_state() == 'on':
guest_switch.set_state(state='off')
self.state = 'returning'
elif guest_switch.get_state() == 'off':
self.state = 'guest'
guest_switch.set_state(state='on')
self.update_light({})
return
if guest_switch.get_state() == 'on':
# we shouldn't do any of the manual control stuff
if self.debug_enabled:
self.log(f"not handling manual overrides due to guest mode {self.light}")
return
if has and not endogenous:
if self.debug_enabled:
self.log(f"got a matched event (endo={endogenous}), info: {event_name} {data} {kwargs}")
# janky support for toggle
if data['domain'] == 'light' and data['service'] == 'toggle':
cur_state = self.get_state(self.light)
print(f"toggle reveals the entity is {cur_state}")
if cur_state == 'on':
data['service'] = 'turn_off'
elif cur_state == 'off':
data['service'] = 'turn_on'
else:
self.log(f"Unexpected state for {self.light}: {cur_state}")
if self.debug_enabled:
self.log(f"saw {self.light} [domain==light is {data['domain'] == 'light'}] [service==turn_on is {data['service'] == 'turn_on'}]")
if data['domain'] == 'light' and data['service'] == 'turn_on':
if self.debug_enabled:
self.log(f"saw {self.light} turn on")
if 'brightness_pct' in service_data or 'brightness' in service_data:
if 'brightness_pct' in service_data:
new_brightness = service_data['brightness_pct']
elif 'brightness' in service_data:
new_brightness = service_data['brightness'] / 255 * 100
delta = abs(new_brightness - self.target_brightness)
if delta > 5:
# probably was a manual override
self.state = 'manual'
self.update_light({})
#self.log(f'saw a change in brightness. delta is {delta}. state is now {self.state}')
elif 'color_temp' in service_data:
new_color_temp = service_data['color_temp']
delta = abs(new_color_temp - self.color_temp) / new_color_temp
if delta > 0.05:
# probably was a manual override
self.state = 'manual'
self.update_light({})
#self.log(f'saw a change in color temp. delta is {delta}. state is now {self.state}')
elif 'color_temp_kelvin' in service_data or 'kelvin' in service_data:
new_color_temp = service_data.get('kelvin', service_data.get('color_temp_kelvin'))
delta = abs(new_color_temp - self.color_temp) / new_color_temp
if delta > 0.05:
# probably was a manual override
self.state = 'manual'
self.update_light({})
#self.log(f'saw a change in color temp (kelvin). delta is {delta}. state is now {self.state}')
else:
if self.debug_enabled:
self.log(f"saw {self.light} turn on without settings.")
if self.state == 'manual_off':
if self.debug_enabled:
self.log(f"from on: Returning to automatic {service_data}.")
self.state = 'returning'
self.update_light({})
elif self.state == 'off' or isinstance(self.state, int) and self.triggers[self.state]['target_state'] == 'turned_off': # it turned on but it should be off
if self.debug_enabled:
self.log(f"saw an unexpected change to on, going to manual")
self.state = 'manual'
# When we turn on to manual mode with no other settings, we'll start with the current settings
light_ent = self.get_entity(self.light)
light_ent.turn_on(kelvin=self.color_temp, brightness_pct=self.brightness)
self.update_light({})
# check if we did a turn off, and
elif data['domain'] == 'light' and data['service'] == 'turn_off' :
#self.log(f"saw {self.light} turn off without settings (cur state = {self.state}).")
# if the state isn't off or a trigger that is supposed to be turned off
if self.state != 'off' and isinstance(self.state, int) and self.triggers[self.state]['target_state'] != 'turned_off':
#self.log(f"saw an unexpected change to off, going to manual")
self.state = 'manual_off'
self.update_light({})
elif self.state == 'manual': # does turning off mean we return to auto?
#self.log(f"from off: Returning to automatic {service_data}.")
self.state = 'returning'
self.update_light({})
def update_light(self, kwargs):
if len(self.do_update) != 2:
return
def update_stored_state():
# make sure we have the up-to-date state stored
state_entity = self.get_entity(f"sensor.light_state_{self.light_name}")
if str(self.state) != state_entity.get_state():
old_state = state_entity.get_state()
state_repr = str(self.state)
if state_repr == 'manual_off':
state_repr = 'manual'
attrs = {'old_state': old_state, 'active_triggers': [x['index'] for x in self.triggers if x['state'] == 'on'], 'internal_state': self.state}
if state_repr == 'manual':
attrs['manual_activated'] = datetime.datetime.now()
state_entity.set_state(state=state_repr, attributes=attrs)
# check each trigger to see if it's enabled.
# also handle the delay functions
if self.state == 'manual' or self.state == 'manual_off':
# don't be automatic in this case
if self.debug_enabled:
self.log(f"not updating light b/c it's in manual mode")
update_stored_state()
return
if self.state == 'guest':
# don't be automatic, except match color temperature
update_stored_state()
light_ent = self.get_entity(self.light)
light_ent_state = light_ent.get_state()
if light_ent_state == 'on':
if self.debug_enabled:
self.log(f'updating color temperature for guest mode light {self.light} = {light_ent_state} to {self.color_temp}')
light_ent.turn_on(color_temp_kelvin=self.color_temp)
else:
pass
#self.log(f'guest mode light active {self.light} = {light_ent_state}')
return
for trigger in self.triggers:
if trigger['state'] == 'on':
#if self.state != trigger['index']:
self.state = trigger['index']
brightness = min(self.brightness, trigger['max_brightness'])
self.target_brightness = brightness
if trigger['target_state'] == 'turned_on':
if self.debug_enabled:
self.log(f"Matched {self.light} trigger {trigger}, setting brightness to {brightness} and temp to {self.color_temp}")
self.get_entity(self.light).turn_on(brightness_pct=brightness, kelvin=self.color_temp, transition=trigger['transition'])
elif trigger['target_state'] == 'turned_off':
self.get_entity(self.light).turn_off(transition=trigger['transition'])
if self.debug_enabled:
self.log(f"Matched {self.light} trigger {trigger}, turning off")
else:
self.log(f"Matched {self.light} trigger {trigger}, but the target_state wasn't understood")
update_stored_state()
return
self.state = 'off'
# no triggers were active, so either we're off or we're faking
self.get_entity(self.light).turn_off(transition=self.off_transition)
if self.debug_enabled:
self.log(f"no triggers active for {self.light}, turning off")
update_stored_state()