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d3d9_wrapper

Build status

Wrapper for d3d9 API that includes hooking and custom d3d9 loading

How API functions are hooked?

API functions is wrapped around with event triggers this way:

wrapped_API_function(params) {
  trigger_event(API_function_pre, params);
  ret = API_function(params)
  trigger_event(API_function_post, params, ret);
}

Currently only IDirect3D9 and IDirect3DDevice9 calls are wrapped.

How to work with this?

Here is quick sample on how to draw something before Present call

#include "gw2al_d3d9_wrapper.h"
#include "gw2al_api.h"

gw2al_api_ret gw2addon_load(gw2al_core_vtable* core_api)
{
  //get loader api
	gw2al_core_vtable* gAPI = core_api;

  //get d3d9 wrapper enable_event function
	D3D9_wrapper d3d9_wrap;
	d3d9_wrap.enable_event = (pD3D9_wrapper_enable_event)gAPI->query_function(gAPI->hash_name((wchar_t*)D3D9_WRAPPER_ENABLE_EVENT_FNAME));  
  
  //enable IDirect3DDevice9::Present pre API-call event
  d3d9_wrap.enable_event(METH_DEV_Present, WRAP_CB_PRE);
  
  //watch for this event with OnDevPrePresent callback
  D3D9_WRAPPER_WATCH_EVENT(L"change_me", L"D3D9_PRE_DEV_Present", DrawSomethingBeforePresent, 0);    
}

void DrawSomethingBeforePresent(D3D9_wrapper_event_data* evd)
{
  //evd contains pointers to API return data and original call stack pointer
  //TODO: draw something
}

Look include/gw2al_d3d9_wrapper.h for details.

Installation

  1. Download and extract the archive d3d9_wrapper_*.zip found in the latest release.
  2. Ensure there is an addons folder inside your GW2 installation directory. If there is not, create one yourself. With the default game install path, the result would be C:\Program Files\Guild Wars 2\addons.
  3. Place the extracted folder d3d9_wrapper inside the addons folder.