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Since this already brings together several targets (and doesn't entirely rely on SDL, or X11), it looks like a great project to consider porting to libretro so it could run on the vast number of devices Retroarch supports. While it might be too cumbersome to use its functions as a graphing calculator using the retropad layout (dpad and buttons), it would still allow for access to games and applications that used a small subset of buttons.
The text was updated successfully, but these errors were encountered:
Since this already brings together several targets (and doesn't entirely rely on SDL, or X11), it looks like a great project to consider porting to libretro so it could run on the vast number of devices Retroarch supports. While it might be too cumbersome to use its functions as a graphing calculator using the retropad layout (dpad and buttons), it would still allow for access to games and applications that used a small subset of buttons.
The text was updated successfully, but these errors were encountered: