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app.js
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app.js
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const electron = require('electron')
const Menu = electron.Menu
const app = electron.app
const BrowserWindow = electron.BrowserWindow
const path = require('path')
const url = require('url')
const dialog = electron.dialog //for OS specific dialog windows
const si = require('systeminformation')
const ff = require('./camera/ffmpeg')
const appRootDir = require('app-root-dir').get() //get the path of the application bundle
const ffmpeg = appRootDir+'/ffmpeg/ffmpeg'
const exec = require( 'child_process' ).exec
const system = require('system-control')();
const notifier = require('electron-notifications')
const os = require("os");
const autoUpdater = electron.autoUpdater
var platform = os.platform() + '_' + os.arch();
var version = app.getVersion();
var updateResponse
var ipcMain = require('electron').ipcMain;
var shouldShowMessageNow = false
app.setName('Discourse')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600, fullscreen: true})
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'app.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
//mainWindow.webContents.openDevTools()
console.log('https://discourse-assessments.herokuapp.com/'+'update/'+platform+'/'+version)
autoUpdater.setFeedURL('https://discourse-assessments.herokuapp.com/'+'update/'+platform+'/'+version);
autoUpdater.checkForUpdates()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
function checkForMaxBrightness() {
system.display.getBrightness().then(function(brightness) {
//console.log(brightness)
if (brightness < 1) {
// dialog.showMessageBox({ type: 'info', buttons: ['Adjust brightness for me', 'Cancel'], message: "Your screen seems a bit dim, would you like to set it to it's maximum setting? It's best to have it as bright as possible." }, function (buttonIndex) {
// if (buttonIndex == 0) {
// maxBrightness = 1
// system.display.setBrightness(maxBrightness).then(function() {});
// }
// });
// USE NOTIFICATIONS WHEN MY PR IS MERGED!
//
const notification = notifier.notify('', {
message: "Your screen is dim.",
buttons: ['Illuminate', 'Cancel'],
duration: 20000,
icon: path.join(__dirname, 'icon.png')
})
notification.on('buttonClicked', (text) => {
console.log(text)
if (text === 'Illuminate') {
console.log('Illuminate clicked!')
maxBrightness = 1
system.display.setBrightness(maxBrightness).then(function() {});
}
notification.close()
})
notification.on('clicked', () => {
notification.close()
})
}
});
}
checkForMaxBrightness()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
exec('killall ffmpeg')
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
ipcMain.on('user-requests-update', function() {
shouldShowMessageNow = true
console.log('user requested an update check')
autoUpdater.checkForUpdates()
})
autoUpdater.on('error', function(err) {
console.log(err)
})
autoUpdater.on('checking-for-update', function(){
console.log('checking for update')
})
autoUpdater.on('update-available', function(){
console.log('update available, downloading now')
var dialogOptions = {
type: "question",
buttons: ["Cancel", "Install"],
defaultId: 1,
title: "Install Update",
message: "Would you like to install the latest version now? If so, the app will download the new version and update itself. It will take a few minutes, depending on your network connection.",
cancelId: 0
}
dialog.showMessageBox(mainWindow, dialogOptions , function (response) {
updateResponse = response
if (response == 1) {
console.log('showing spinner now...')
mainWindow.webContents.send('showSpinner', 'whoooooooh!')
} else {
}
})
})
autoUpdater.on('update-not-available', function(){
console.log('update not available')
if (shouldShowMessageNow) {
var dialogOptions = {
type: "info",
buttons: ["Ok"],
defaultId: 0,
title: "No update available",
message: "There are no updates available. You have the most recent version!",
cancelId: 0
}
dialog.showMessageBox(mainWindow, dialogOptions , function (response) {
})
}
})
autoUpdater.on('update-downloaded', function(){
if (updateResponse == 1) {
autoUpdater.quitAndInstall()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.