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{
"moves": [{
"id": 1,
"shortName": "engage",
"capital": "DIRECTLY ENGAGE A THREAT",
"phrase": "directly engages a threat!",
"blob": "When you *directly engage a threat*, roll + Danger.\nOn a hit, trade blows. On a _10+_, pick two. On a _7-9_,\npick one.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies\n• impress, surprise, or frighten the opposition",
"label": "danger",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 2,
"shortName": "unleash",
"capital": "UNLEASH YOUR POWERS",
"phrase": "unleashes their powers!",
"blob": "When you *unleash your powers* to overcome an obstacle, reshape your environment, or extend your senses, roll + Freak.\nOn a hit, you do it. On a _7-9_, mark a condition or the GM will tell you how the effect is unstable or temporary.",
"label": "freak",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 3,
"shortName": "comfort",
"capital": "COMFORT OR SUPPORT",
"phrase": "comforts or supports!",
"blob": "When you *comfort or support someone*, roll + Mundane. \nOn a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a _10+_, you can also add a Team to the pool or clear a condition yourself.",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 4,
"shortName": "pierce",
"capital": "PIERCE THE MASK",
"phrase": "pierces the mask!",
"blob": "When you *pierce someone’s mask* to see the person beneath, roll + Mundane. \nOn a _10+_, ask three. On a _7-9_, ask one.\n• what are you really planning?\n• what do you want me to do?\n• what do you intend to do?\n• how could I get your character to \\_\\_\\_?\n• how could I gain Influence over you?",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 5,
"shortName": "defend",
"capital": "DEFEND",
"phrase": "defends!",
"blob": "When you *defend someone or something from an immediate threat*, roll + Savior. \nFor *NPC threats*: on a hit, you keep them safe and choose one. On a _7-9_, it costs you: expose yourself to danger or escalate the situation.\n• add a Team to the pool\n• take Influence over someone you protect\n• clear a condition\nFor *PC threats*: on a hit, give them -2 to their roll.\nOn a _7-9_, you expose yourself to cost, retribution, or judgment.",
"label": "savior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 6,
"shortName": "assess",
"capital": "ASSESS THE SITUATION",
"phrase": "assesses the situation!",
"blob": "When you *assess the situation*, roll + Superior. \nOn a 10+, ask two. On a 7-9, ask one. Take +1 while acting on the answers.\n• what here can I use to ________?\n• what here is the biggest threat?\n• what here is in the greatest danger?\n• who here is most vulnerable to me?\n• how could we best end this quickly?",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 7,
"shortName": "provoke",
"capital": "PROVOKE SOMEONE",
"phrase": "provokes someone!",
"blob": "When you *provoke someone* susceptible to your words, say what you’re trying to get them to do and roll + Superior. \nFor *NPCs*: on a _10+_, they rise to the bait and do what you want. On a _7-9_, they can instead choose one.\n• they stumble: you take +1 forward against them\n• they err: you gain a critical opportunity\n• they overreact: you gain Influence over them\nFor *PCs*: On a _10+_, both. On a _7-9_, choose one.\n• if they do it, add a Team to the pool\n• if they don’t do it, they mark a condition",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 8,
"shortName": "take",
"capital": "TAKE A POWERFUL BLOW",
"phrase": "takes a powerful blow!",
"blob": "When you *take a powerful blow*, roll + conditions marked. \nOn a _10+_, choose one.\n• you must remove yourself from the situation: flee, pass out, etc.\n• you lose control of yourself or your powers in a terrible way\n• two options from the 7-9 list\nOn a _7-9_, choose one.\n• you lash out verbally: provoke a teammate to foolhardy action or take advantage of your Influence to inflict a condition\n• you give ground; your opposition gets an opportunity\n• you struggle past the pain; mark two conditions\nOn a miss, you stand strong. Mark potential as normal, and say how you weather the blow.",
"label": "conditions",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 9,
"shortName": "other",
"capital": "ANY OTHER PLAYBOOK MOVE",
"phrase": "uses a move!",
"blob": "Stuff!",
"label": "flat",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "basic"
}, {
"id": 10,
"shortName": "reject",
"capital": "REJECT SOMEONE'S INFLUENCE",
"phrase": "rejects!",
"blob": "When you *reject someone’s Influence*, roll.\n On a hit, you successfully hold to yourself and tune them out.\nOn a _10+_, choose two. On a _7-9_, choose one.\n• clear a condition or mark potential by immediately acting to prove them wrong\n• shift one Label up and one Label down, your choice\n• cancel their Influence and take +1 forward against them\nOn a miss, their words hit you hard. Mark a condition, and the GM will adjust your Labels.\n",
"label": "flat",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 11,
"shortName": "wield",
"capital": "WIELD YOUR POWERS",
"phrase": "wields their powers!",
"blob": "When you *wield your powers* with precision or grace, roll + Freak. \nOn a hit, choose one. On a _10+_, choose two.\n• take hold of something vulnerable to you\n• create something useful from your environment\n• neutralize an opponent or threat, at least for now",
"label": "freak",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 12,
"shortName": "overwhelm",
"capital": "OVERWHELM A VULNERABLE FOE",
"phrase": "overwhelms a vulernable foe!",
"blob": "When you *overwhelm a vulnerable foe*, roll +Danger. \nOn a hit, the fight’s over. They’re done.\nOn a _10+_, choose one. On a _7-9_, choose two.\n• you take a powerful blow in turn\n• you hurt your foe more than you intended\n• you cause serious collateral damage",
"label": "danger",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 13,
"shortName": "persuade",
"capital": "PERSUADE WITH BEST INTERESTS",
"phrase": "persuades!",
"blob": "When you *persuade someone with their best interests*, roll + Superior. \nIf they’re an *NPC*, on a _10+_, they buy it and act accordingly. On a _7-9_, they need concrete assurance, right now.\nIf they’re a PC, on a hit, they can mark potential or shift their own Labels if they do what you want.\nOn a _10+_, take Influence over them as well.",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 14,
"shortName": "empathize",
"capital": "EMPATHIZE",
"phrase": "emphathizes!",
"blob": "When you openly *empathize with someone*, roll +Mundane. \nOn a hit, they must reveal a vulnerability or mark a condition. On a _10+_, take Influence over them as well.",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 15,
"shortName": "standup",
"capital": "STAND UP FOR SOMETHING",
"phrase": "stands up for something!",
"blob": "When you *stand up for something*, roll + Savior. \nOn a _10+_, choose two. On a _7-9_, choose one.\n• listeners can’t keep doing what they’re doing\n• listeners can’t flee without addressing you\n• listeners can’t attack you without losing status or position",
"label": "savior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "adult"
}, {
"id": 16,
"shortName": "creepin",
"capital": "STRAIGHT. UP. CREEPIN'.",
"phrase": "creeps!",
"blob": "When you *scope out a person or place*, roll + Mundane. \nOn a _10+_, ask two. On a _7-9_, ask one.\n• what's my best way in/out?\n• what happened here recently?\n• what here is worth grabbing?\n• who or what here is not what they seem?\n• whose place is this?",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "beacon"
}, {
"id": 17,
"shortName": "nopowers",
"capital": "NO POWERS AND NOT NEARLY ENOUGH TRAINING",
"phrase": "had not nearly enough training!",
"blob": "You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if you had no other piece of gear.\nThe first time you use each piece of gear to _directly engage a threat, uleash your powers or defend_ someone, you cann roll +Mundane instead of the normal Label.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "beacon"
}, {
"id": 18,
"shortName": "wontletdown",
"capital": "WON'T LET YOU DOWN",
"phrase": "won't let uou down!",
"blob": "When you _help a teammate_, you can spend 2 out of the Team pool to add +2 to their roll.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "beacon"
}, {
"id": 19,
"shortName": "prettymuch",
"capital": "PRETTY MUCH A SUPERHERO",
"phrase": "is pretty much a superhero!",
"blob": "When you *bring up up your superhero name to someone important* (your call), roll + Savior.\n On a hit, they've heard of you; say which of your exploits they've heard about and which Label they think applies.On a 7 - 9, the GM will tell you something else they've heard and pick a second Label they assign you. On a miss, they don't take you seriously or misstrust you moving forward.",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "beacon"
}, {
"id": 20,
"shortName": "lucky",
"capital": "C'MON LUCKY",
"phrase": "has a pet!",
"blob": "You have a pet of some kind, a smaller companion that helps you out. \nDetail it. Choose three basic moves and tell the GM how it helps you with those moves. Whenever your pet could help you, take +1 to that move. If your ever gets hurt, treat it as taking a powerful blow.",
"label": "",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "beacon"
}, {
"id": 21,
"shortName": "suckit",
"capital": "SUCK IT, DOMITIAN",
"phrase": "sucks it up!",
"blob": "When you *stand strong while dramatically under fire*, roll +Savior.\nOn a hit, trade blows. On a _10+_, pick two. On a _7-9_,\npick one.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies\n• impress, surprise, or frighten the opposition",
"label": "savior",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "beacon"
}, {
"id": 22,
"shortName": "thickskinned",
"capital": "THICK AND THIN SKINNED",
"phrase": "is thick and thin skinned!",
"blob": "Whenever you *have Angry marked*, take +1 ongoing to *unleash your powers*.",
"label": "",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "bull"
}, {
"id": 23,
"shortName": "dontneedhead",
"capital": "YOU'VE GOT A HEAD YOU DON'T NEED",
"phrase": "doesn't need a head!",
"blob": "When you *provoke someone with obvious threats and show of force*, roll +Danger.\nFor *NPCs*: on a _10+_, they rise to the bait and do what you want. On a _7-9_, they can instead choose one.\n• they stumble: you take +1 forward against them\n• they err: you gain a critical opportunity\n• they overreact: you gain Influence over them\nFor *PCs*: On a _10+_, both. On a _7-9_, choose one.\n• if they do it, add a Team to the pool\n• if they don’t do it, they mark a condition",
"label": "danger",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "bull"
}, {
"id": 24,
"shortName": "punch",
"capital": "PUNCH EVERYONE",
"phrase": "will punch everyone!",
"blob": "When you *charge into a fight without hedging your bets*, you can shift your Danger up and any other Label down.",
"label": "",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "bull"
}, {
"id": 25,
"shortName": "there",
"capital": "THERE WHEN IT MATTERS",
"phrase": "is there when it matters!",
"blob": "When you *defend someone*, on a hit you can hold you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.",
"label": "",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "bull"
}, {
"id": 26,
"shortName": "chinashop",
"capital": "IN A CHINA SHOP",
"phrase": "is there when it matters!",
"blob": "When you *directly engage a threat*, you can cause significant collateral damage to your environment, roll +Danger.\n On a hit, trade blows. On a _10+_, pick three. On a _7-9_,\npick two.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies\n• impress, surprise, or frighten the opposition\nOn a miss pick one",
"label": "danger",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "bull"
}, {
"id": 27,
"shortName": "physics",
"capital": "PHYSICS? WHAT PHYSICS",
"phrase": "is there when it matters!",
"blob": "When you *unleash your powers to barrel through an insurmountable barrier*, roll +Danger.\nOn a hit, you do it. On a _7-9_, mark a condition or the GM will tell you how the effect is unstable or temporary.",
"label": "danger",
"description": "",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "bull"
}, {
"id": 28,
"shortName": "marycontrary",
"capital": "MARY CONTRARY",
"phrase": "is a Mary Contrary!",
"blob": "When someone tries to *pierce your mask, comfort or support you or provoke you* you can interfere. Roll + Superior.\n On a hit they take -2 on their roll. On a 10+, you also take Influence over them or clear a condition. On a miss they get a 10+ no matter what they rolled and you mark a condition of their choice",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "delinquent"
}, {
"id": 29,
"shortName": "dontcare",
"capital": "I DONT'T CARE WHAT YOU THINK!",
"phrase": "doesn't care that you think!",
"blob": "Whenever you *reject other's Influence*, roll + 2. , roll.\n On a hit, you successfully hold to yourself and tune them out.\nOn a _10+_, choose two. On a _7-9_, choose one.\n• clear a condition or mark potential by immediately acting to prove them wrong\n• shift one Label up and one Label down, your choice\n• cancel their Influence and take +1 forward against them\nOn a miss, their words hit you hard. Mark a condition, and the GM will adjust your Labels.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "delinquent"
}, {
"id": 29,
"shortName": "whatteam",
"capital": "TEAM? THAT TEAM?",
"phrase": "doesn't know what team you are talking about!",
"blob": "When you *use Team selflishly*, clear a condition or mark potential.\n The first time in a session that you use Team to help a teammate, take +1 forward.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "delinquent"
}, {
"id": 30,
"shortName": "criminal",
"capital": "CRIMINAL MIND",
"phrase": "has a criminal mind!",
"blob": "When you *assess the situation*, you can always ask one of the following questions, even on a miss:\n- what here is useful or valuable to me?\n- how could I best infuriate or provoke \_\_\_\_?\n- what’s the best way in/way past?",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "delinquent"
}, {
"id": 31,
"shortName": "troublemaker",
"capital": "TROUBLEMAKER",
"phrase": "is a troublemaker!",
"blob": "When you *help a teammate through destructive, criminal or rule-breaking actions*, you can give them a +2 instead of a +1 when you spend a Team from the pool",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "delinquent"
}, {
"id": 32,
"shortName": "watchingclosely",
"capital": "ARE YOU WATCHING CLOSELY?",
"phrase": "doest some tricks!",
"blob": "When you *mislead, distract, or trick someone*, roll + Superior.\nOn a hit they are fooled, at least for a moment. On a 10+, choose three. On a 7 - 9, choose two.\n• you get an opportunity\n• you expose a weakness or flaw\n• you confuse them for some time\n• you avoid further entanglement\nOn a miss, you're hopelessly embroiled in it and under pressure; mark a condition.",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "delinquent"
}, {
"id": 33,
"shortName": "themask",
"capital": "THE MASK",
"phrase": "is masked!",
"blob": "You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask.\nOnce per session, you can affirm your heroic or secret identity to switch your Mundane with your mask's Label.\nWhen you reveal your secret identity to someone you didn't know it already, mark potential.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "janus"
}, {
"id": 34,
"shortName": "gameface",
"capital": "GAME FACE",
"phrase": "has the game face on!",
"blob": "When you *commit yourself to save someone or defeat a terrible enemy*, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you didn't progress toward that goal, mark a condition. When you fullfill your goal, mark potential.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "janus"
}, {
"id": 35,
"shortName": "whatyousee",
"capital": "I AM WHAT YOU SEE",
"phrase": "is what you see!",
"blob": "When you *spend time talking to someone about your identity*, you can ask them which Label they want to impose on you; their player will tell you honestly.\n If you accept what they tell you, take +1 forward and either mark potential or clear a condition.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "janus"
}, {
"id": 36,
"shortName": "mildmannered",
"capital": "MILD-MANNERED",
"phrase": "is mild mannered!",
"blob": "When you *try to use your civilian identity to deceive, trick or slip past someone*, roll + Mundane. \nOn a hit they buy your facade. On a 7 - 9 choose one:\n• you're still under observation\n• you leave something incriminating behind\n• you're forced to make a fool of yourself to sell it",
"label": "mundane",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "janus"
}, {
"id": 37,
"shortName": "saveyou",
"capital": "I'LL SAVE YOU",
"phrase": "will save you!",
"blob": "You're willing to pay high costs to keep your loved ones safe. Reveal your secret identity to someone watching or mark a condition to *defend* a loved one as if you rolled a 12+.\nFor *NPC threats*: on a hit, choose one.\n• add a Team to the pool\n• take Influence over someone you protect\n• clear a condition\nFor *PC threats*: give them -2 to their roll.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "janus"
}, {
"id": 37,
"shortName": "web",
"capital": "DANGEROUS WEB",
"phrase": "had a dangerous web!",
"blob": "When you *reveal a trap you've left for someone using your powers*, roll + your mask's Label. \nOh a hit, your opponent trips into it, and you get an opening or opportunity against them. Oh a 10+, take +1 forward to pursing it. On a miss, the trap inadvertently leads to a dangerous escalation.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "janus"
}, {
"id": 38,
"shortName": "thegoodfight",
"capital": "FIGHT THE GOOD FIGHT",
"phrase": "fights the good fight!",
"blob": "When you *pull your punches while _directly engaging a threat_*, you can roll + Savior instead of Danger. \nOn a hit, trade blows. On a _10+_, pick two. On a _7-9_, pick one.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies",
"label": "saviour",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "legacy"
}, {
"id": 38,
"shortName": "whatiam",
"capital": "I KNOW WHAT I AM",
"phrase": "knows what they are!",
"blob": "Once per scene, when you *defend a teammate*, you can shift Savior up and another Label down in additino to any other benefits from the move, even on a miss. If you do, add 1 Team to the pool.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "legacy"
}, {
"id": 39,
"shortName": "past",
"capital": "WORDS OF THE PAST",
"phrase": "hears the words of the past!",
"blob": "When you *seek guidance of one of your elders or a member of your legacy*, tell them a problem you face, and ask them a question about the problem. They will answer it honestly, and tell you what to do. Take +1 ongoing if you listen. If you go your own way, mark potential.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "legacy"
}, {
"id": 40,
"shortName": "matters",
"capital": "THE LEGACY MATTERS",
"phrase": "knows the legacy matters!",
"blob": "When you *take Influence over someone from your legacy (or give them Influence over you)*, mark potencial and take +1 forward. When someone from your legacy causes your Labels to shift, mark potential and take +1.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "legacy"
}, {
"id": 41,
"shortName": "neversurrender",
"capital": "NEVER GIVE UP, NEVER SURRENDER",
"phrase": "never gives up!",
"blob": "When you *take a powerful blow*, from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7 - 9, mark one condition.\n• you get an opportunity or opening against your attacker\n• you rally from the hit, and it inspires the team; add 1 Team to the pool\n• you keep your attackers attention\n• On a miss, you go down hard but leave you opponent off balance and vulnerable.",
"label": "saviour",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "legacy"
}, {
"id": 42,
"shortName": "authority",
"capital": "SYMBOL OF AUTHORITY",
"phrase": "has a symbol of authority!",
"blob": "When you *give an NPC an order based on aythority they recognize*, roll + Savior. \nOn a hit, they choose one:\n• do what you say\n• get out of your way\n• attack you at a disadvantage\n• freeze\n• On a 10+, you also take +1 forward agains them. On a miss, they do as they please and you take -1 forward against them.",
"label": "saviour",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "legacy"
}, {
"id": 43,
"shortName": "twoworlds",
"capital": "BELONG IN TWO WORLDS",
"phrase": "belongs in two worlds!",
"blob": "You have the resources that come with your station. Whenever you *contact your people*, roll + Superior. \nOn a 10+, hold 3. On a 7 - 9, hold 2. On a miss, hold 1, but your but your people make an uncomfortable demand of you. Spend your hold 1 for one to:\n• receive a useful piece of alien technology that will allow you to use any ability from another playbook once (choose the ability when you spend the hold)\n• consult your people's knowledge to asks the GM a question about the current situation\n• clear a condigion through the comfort of contact with your home",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "outsider"
}, {
"id": 44,
"shortName": "alientech",
"capital": "ALIEN TECH",
"phrase": "has alien tech!",
"blob": "When you *alter a human device with your alien technology*, roll + Freak. \nOn a hit, you create a device that can do something impossible one and then fizzle. When you roll a 10+ ,choose one:\n• it works exceptionally well\n• you get an additional use out of it\nOn a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.",
"label": "freak",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "outsider"
}, {
"id": 45,
"shortName": "alienways",
"capital": "ALIEN WAYS",
"phrase": "has alien ways!",
"blob": "Whenever you *openly disregard or undermine an important Earth custom in favor of one of your own people's custom*, Shift superior up and any other Label down.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "outsider"
}, {
"id": 45,
"shortName": "alienways",
"capital": "ALIEN WAYS",
"phrase": "has alien ways!",
"blob": "Whenever you *openly disregard or undermine an important Earth custom in favor of one of your own people's custom*, Shift superior up and any other Label down.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "outsider"
}, {
"id": 46,
"shortName": "kirbycraft",
"capital": "KIRBY-CRAFT",
"phrase": "has a kirby-craft!",
"blob": "You have a vehicle, something from your home.Details its look, and choose two strengths and two weaknesses. \nWhen you are flying your ship, you can use it to *unleash your powers, directly engage a threat, or defend someone* using Superior.\n*Strengths*: Fast & maneuverable, chamaleon plating, powerful weaponry, dimension-shifting, size-shifting, telepathig.\n*Weaknesses*: Bizarre fuel source, susceptible to _________, easily detectable, slow and clumsy, unarmed, difficult to repair",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "outsider"
}, {
"id": 47,
"shortName": "thembest",
"capital": "THE BEST OF THEM",
"phrase": "acknowledge the best of them!",
"blob": "When you *comfort or support someone* by telling them how they exemplify the best parts of Earth, roll + Freak.\nOn a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a _10+_, you can also add a Team to the pool or clear a condition yourself.",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "outsider"
}, {
"id": 48,
"shortName": "notdifferent",
"capital": "NOT SO DIFFERENT AFTER ALL",
"phrase": "isn't so different after all!",
"blob": "When you *talk about your home*, roll +Freak. \nOn a 10+, choose two. On a 7 -9, choose one. During the conversation, you:\n• confess a flaw of your home; add 1 Team to the pool\n• mislead them about your home' take Influence over them\n• describe the glories of your home; clear a condition\nOn a miss, you inadvertently reveal mre about yourself than you planned; tell them a secret or vulnerability you haven't shared with Earthlings before now.",
"label": "freak",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "outsider"
}, {
"id": 49,
"shortName": "thefiles",
"capital": "BEEN READING THE FILES",
"phrase": "has been reading the files!",
"blob": "You've learned about the superhuman world through your mentor's resources. When you *first encounter an important superpowered phenomenon (your call)*, roll + Superior. \nOn a hit, tell the team one important detail you've learned from your studies. The GM will tell you what, if anything, seems different from what you remember. On a 10+ ask the GM a follow-up question' they will answer honestly. On a miss, the situation is well outside your base of knowledge, the GM will tell you why.",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "protege"
}, {
"id": 50,
"shortName": "captain",
"capital": "CAPTAIN",
"phrase": "is the captain!",
"blob": "When you *enter battle as a team*, add an extra Team to the pool and carry +1 forward if you are the leader.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "protege"
}, {
"id": 51,
"shortName": "frustration",
"capital": "VENTING FRUSTRATION",
"phrase": "is venting frustration!",
"blob": "When you *directly engage a threat while you are Angry*, you can roll + the Label you mentor denies and clear Angry.\nOn a hit, trade blows. On a _10+_, pick two. On a _7-9_,\npick one.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies\n• impress, surprise, or frighten the opposition",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "protege"
}, {
"id": 52,
"shortName": "fireside",
"capital": "FIRESIDE CHAT",
"phrase": "wants a fireside chat!",
"blob": "When you *seek advice from your mentor*, roll + the Label they embody. \nOn a hit they will tell you what to do. On a 10+, mark potential if you follow their advice, and take +1 ongoing to follow through. On a 7 - 9, you get +1 forward to see it through if you do it their way.\nOn a miss, they don't have time for you because something big has gone down; mark a condition, GM's choice.",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "protege"
}, {
"id": 52,
"shortName": "surroundings",
"capital": "BE MINDFUL OR YOUR SURROUNDINGS",
"phrase": "is mindful of the surroundings!",
"blob": "When you *assess the situation before entering into a fight*, roll + Superior.\nOn a 10+, ask three. On a 7-9, ask two. On a miss ask one. Take +1 while acting on the answers.\n• what here can I use to ________?\n• what here is the biggest threat?\n• what here is in the greatest danger?\n• who here is most vulnerable to me?\n• how could we best end this quickly?",
"label": "superior",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "protege"
}, {
"id": 52,
"shortName": "tradition",
"capital": "HEROIC TRADITIOn",
"phrase": "has an heroic tradition!",
"blob": "When you *give someone the advice you think your mentor would give*, you can roll + the Label your mentor embodies to *confort or support someone, instead of rolling + Mundane*",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "protege"
}, {
"id": 53,
"shortName": "notmybody",
"capital": "I AM NOT MY BODY",
"phrase": "is not his/her body!",
"blob": "When you *take a powerful physical blow*, roll + conditions - 2 (minimum 0) marked.\n On a _10+_, choose one.\n• you must remove yourself from the situation: flee, pass out, etc.\n• you lose control of yourself or your powers in a terrible way\n• two options from the 7-9 list\nOn a _7-9_, choose one.\n• you lash out verbally: provoke a teammate to foolhardy action or take advantage of your Influence to inflict a condition\n• you give ground; your opposition gets an opportunity\n• you struggle past the pain; mark two conditions\nOn a miss, you stand strong. Mark potential as normal, and say how you weather the blow.",
"label": "conditions",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "transformed"
}, {
"id": 54,
"shortName": "nothuman",
"capital": "NOT HUMAN ENOUGH",
"phrase": "is not human enough!",
"blob": "When you *directly engage a threat in a terrifying fashion*, mark a condition.\nOn a hit, trade blows. On a _10+_, pick three. On a _7-9_,\npick two. On a miss pick one.\n• resist or avoid their blows\n• take something from them\n• create an opportunity for your allies\n• impress, surprise, or frighten the opposition",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "transformed"
}, {
"id": 55,
"shortName": "unstoppable",
"capital": "UNSTOPPABLE",
"phrase": "is unstoppable!",
"blob": "When you *smash your way through scenery to get to or away from something*, roll + Danger.\n On a hit, the world breaks before you, and you get what you want. On a 7 - 9m choose one:\n• mark a condition\n• leave something behind\n• take something with you\nOn a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM's choice.",
"label": "danger",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "transformed"
}, {
"id": 56,
"shortName": "coming",
"capital": "COMING FOR YOU",
"phrase": "is coming for you!",
"blob": "When you *mark a condition*, take +1 forward against the person you most blame for causing it.",
"label": "",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": false,
"playbook": "transformed"
}, {
"id": 57,
"shortName": "wish",
"capital": "WISH I COULD BE",
"phrase": "is coming for you!",
"blob": "When you *comfort or support someone, if you tell them what you most envy about them*, roll + Freak.\nOn a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a _10+_, you can also add a Team to the pool or clear a condition yourself.",
"label": "freak",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "transformed"
}, {
"id": 58,
"shortName": "themonster",
"capital": "BE THE MONSTER",
"phrase": "is the monster!",
"blob": "When you *frighten, intimidate or cow others with your monstrous form*, roll + Freak. \nOn a hit, they are thrown off and make themselves vulnerable to you, or they flee. On a 10+, choose one. On a 7 - 9, choose two.\n• you frighten others you had not intended to scare\n• you hurt someone or break something you shouldn't have\n• you feel like more of a monster afterward; mark a condition (GM's choice)\nOn a miss, they react with violence, hatred and paranoia, and you suffer the brunt of it.",
"label": "conditions",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "transformed"
}, {
"id": 59,
"shortName": "chargeburn",
"capital": "CHARGE BURN",
"phrase": "charges their burn!",
"blob": "When you *charge up your powers*, roll + conditions you currently have marked. \nOn a hit, hold 3 burn. \nOn a 7-9, mark a condition. \nOn a miss, hold 2 burn and mark three conditions. \nSpend your burn on your flares. You lose all burn at the end of the scene.",
"label": "conditions",
"description": " ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"requiresRolling": true,
"playbook": "nova"
}],
"playbooks": [{
"id": 1,
"name": "beacon",
"fullname": "The Beacon",
"mot": "This is the moment when you show them exactly why you belong here. You do any one thing, take out any one enemy, no matter how insane, no matter how ridiculous, because that’s you. Their jaws are gonna drop when you’re done. Of course, pulling off a stunt like this tends to bring unwanted attention and a dangerous reputation...",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 2,
"name": "bull",
"fullname": "The Bull",
"mot": "This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you know exactly where to find you...",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 3,
"name": "delinquent",
"fullname": "The Delinquent",
"mot": "This is when you show them what you really are. Whether you’re the hero underneath the rebel facade...or the one who can make the hard choices heroes can’t make. You do whatever it takes to show that truth, whether it’s saving the day from a terrible villain or stopping a bad guy once and for all. Of course, once you’ve shown what you really are, there’s no going back to playing the clown...",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 4,
"name": "doomed",
"fullname": "The Doomed",
"mot": "The prickly tingling fear of your doom, always in your head—it holds you back most of the time. But right here, right now? It gives you the confidence to do anything. After all, what’s the worst that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a doomsign after you’re finished. ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 5,
"name": "janus",
"fullname": "The Janus",
"mot": "The mask is a lie, and some piece of you has always known that. Doesn’t matter if others can see it. You’re the one that can do the impossible. Mask off. Costume on. And you’re going to save the damn day. Of course, you better hope nobody nasty is watching…",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 6,
"name": "legacy",
"fullname": "The Legacy",
"mot": "This is the moment when you prove how much the mantle belongs to you. You seize control of all your powers, and you defeat even impossible odds to prove you are worthy of the name you carry. You accomplish feats even your predecessors couldn’t do. Of course, after you prove something like that, you can expect still more responsibilities to be placed on your shoulders...",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 7,
"name": "nova",
"fullname": "The Nova",
"mot": "Your mind’s eye opens, and you can see the world around you like never before. You can control it, at will, with ease. Of course, warping reality tends to have ramifications down the line, but in your moment of godhood...how could you possibly be worried? ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 8,
"name": "outsider",
"fullname": "The Outsider",
"mot": "You embrace your home and call them for aid. They will answer your call—in force! —arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 9,
"name": "protege",
"fullname": "The Protege",
"mot": "The moment that you show who you really are: your mentor, or something different. You can do whatever your mentor could do and more. You can do the incredible, even the things they always failed to accomplish. Of course, they’re not going to see you the same way, no matter which path you choose… ",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 10,
"name": "transformed",
"fullname": "The Transformed",
"mot": "It’s so easy to forget that you’re not your body, and you’re not the voice in your head—you’re both. Be the monster, and save them anyway. Smash down walls, and speak softly. Because when you embrace it, you can do anything. Of course, putting on a display like this is sure to rile up those who see only the monster when they look at you…",
"img": "https://media.discordapp.net/attachments/696999351192518677/697498613479243846/unknown.png",
"source": "core"
}, {
"id": 11,
"name": "brain",
"fullname": "The Brain",
"mot": "Sooner or later, all the super powers, elite training, and experience are helpless in the face of evil or disaster. That’s when somebody like you, gifted as you are with a peerless intellect, can rise to the occasion. Your plan, your invention, or your lightning-fast thought processes save the day, in a way no one else could have foreseen. Of course, after you’ve shown how different you are from them, that distance between you and the others is now that much greater. And the world is only going to pull you farther apart...",
"img": "",
"source": "aegis"
}, {
"id": 12,
"name": "soldier",
"fullname": "The Soldier",
"mot": "Freedom isn’t free. But not every mission ends in tragedy. When things look bleakest, when your back is against the wall, when it seems like the dawn will never come...you find a way without violence. Your enemies lay down their arms and surrender; your allies step back from the brink of chaos. Of course, the people you’ve saved aren’t going to forget what you’ve done here today; they may even come to see you as a symbol of the higher cause you claim to serve...",
"img": "",
"source": "aegis"
}, {
"id": 13,
"name": "reformed",
"fullname": "The Reformed",
"mot": "You’ve seen your greatest mistakes, and the rest of the world has, too. They’re all watching you now, judging every move you make. When everything is on the line and your back is against the wall, though, you’ll show them what you’re made of—that being a hero is a choice. An act of will. And you’ve got what it takes to save the day. Of course, afterward, you can expect both sides, hero and villain, to deeply question where your loyalties truly lie...",
"img": "",
"source": "herald"
}, {
"id": 14,
"name": "newborn",
"fullname" : "The Newborn",
"mot": "Something snaps into focus, and suddenly you’re a full thing, true and complete. You’d never have known how fragmented you were before, if not for here, this moment. You’re not a series of individual lessons. You’re not a series of subroutines and programs. You’re...a person. This must be what it’s like to be...human. And this fullness? It gives you a control over yourself, a unity of purpose you’ve never experienced before. Of course, now that you’re showing off all your potential, it’s only a matter of time before someone comes forward to reduce you to a machine again...",
"img": "",
"source": "herald"
}, {
"id": 15,
"name": "innocent",
"fullname": "The Innocent",
"mot": "You’ve fought, struggled, and worked so hard to figure out who you are, whether you’re just the same as your future self or whether you’re different...but right now, that’s all out the window. The distinction between your future self and your present self vanishes in the face of the trial before you, and you become exactly the powerful, adamant figure that everyone fears or hopes you will one day become. You can do exactly what your future self could do, and everyone around you sees them in you more clearly than ever. Of course, after this it’s going to be hard to treat you as two different people...",
"img": "",
"source": "herald"
}, {
"id": 16,
"name": "star",
"fullname": "The Star",
"mot": "Sometimes it can be hard to tell where the show stops and where you begin—but not today. Not now. Because right now, there is no show. Right now, you are the thing you pretend to be—bold and bright and beautiful and amazing and powerful and confident. Right now, you draw strength from your audience, comfort from their belief in you, and you can do anything they think you can. Of course, after such an impassioned performance, your audience will just have even more demands..",
"img": "",
"source": "herald"
}, {
"id": 17,
"name": "joined",
"fullname": "The Joined",
"mot": "When you trigger your Moment of Truth, choose—are you working with your other half, or are you on your own?\\n If you’re working with your other half, use the text of their Moment of Truth and treat it as if it applies to both of you. Remember to lock your Label and switch a bond to a distinction because you’ll probably never reach these heights of perfect connection, of being one, ever again…\\n If you’re on your own, use the following text:\\n You’re on your own. It’s like missing an arm. Like fighting naked. Like holding your breath. You’re missing something vital...but you’re moving faster than ever, thinking faster than ever, doing things you couldn’t even do while relying on both of your strength combined. And it’s hitting you, hard—you can do this. Without them. And you can win. It’s going to be hard to come down off this high and rejoin with them afterwards, isn’t it?\\n Remember to lock a Label and switch a bond to a distinction, afterward.",
"img": "",
"source": "herald"
}, {
"id": 18,
"name": "harbinger",
"fullname": "The Harbinger",
"mot": "Everything you do could affect the future. For all you know, the fact that you saved that one guy that one time means that now the future is full of pterodactyls. The connections, the ripples, they’re always so hard to track, and you’re still not sure if you’ve helped or hurt—not really. Until now. Now, in this moment, it’s all clear. You can see the course of events laid out before you like a river, and you know exactly what you have to do here, now, to ensure the future outcome you want. You can reshape the future with perfect certainty. Of course, after this, you’ve changed enough of the timeline to invalidate your prior research—reset all the names in your 'Connecting the dots' section.",
"img": "",
"source": "unbound"
}, {
"id": 19,
"name": "nomad",
"fullname": "The Nomad",
"mot": "You basically exist with one foot out the door, ready to leave this place, to go back out into the wide expanse of the universe. You’ve never fully committed. That is, until today. Until right now. Now, you pour everything you have and everything you are into this moment. You pull off tricks no one from this planet has ever seen before. You use your tools in ways no one here could have ever imagined. You devote yourself, here and now, to a cause, and you achieve your goal in ways that you never could’ve if you’d only stayed home. Of course, now you’ve proved to everyone that you really don’t belong here, and the very skills that let you succeed are the ones you earned from out there...",
"img": "",
"source": "unbound"
}, {
"id": 20,
"name": "scion",
"fullname": "The Scion",
"mot": "People have always tried to define you by your lineage. As if from the moment you were born, you were meant to be some villain to be defeated. But...they’re right, aren’t they? That darkness is in you. So right here, right now, you’re not fighting it—you’re embracing it. Both hero and villain, and greater besides. You’re overcoming impossible odds in ways no hero would approve of, and no villain could comprehend. Of course, after seeing what you can really do when you embrace the whole of yourself, the rest of the world isn’t going to forget who you really are...",
"img": "",
"source": "unbound"
}],
"sources": [ {
"id": 1,
"source": "core",
"name": "Masks: A New Generation"
}, {
"id": 2,
"source": "aegis",
"name": "Secrets of AEGIS"
}, {
"id": 3,
"source": "herald",
"name": "Halcyon City Herald Collection"
}, {
"id": 4,
"source": "unbound",
"name": "Unbound"
}
]}