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main.py
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main.py
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import pygame
import sys
import random
def draw_floor():
screen.blit(floor_surface, (floor_x_pos, 900))
screen.blit(floor_surface, (floor_x_pos + 576, 900))
def create_pipe():
random_pipe_pos = random.choice(pipe_height)
bottom_pipe = pipe_surface.get_rect(midtop=(700, random_pipe_pos))
top_pipe = pipe_surface.get_rect(midbottom=(700, random_pipe_pos - 300))
return bottom_pipe, top_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= 5
visible_pipes = [pipe for pipe in pipes if pipe.right > -50]
return visible_pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= 1024:
screen.blit(pipe_surface, pipe)
else:
flip_pipe = pygame.transform.flip(pipe_surface, False, True)
screen.blit(flip_pipe, pipe)
def check_collision(pipes):
global can_score
for pipe in pipes:
if bird_rect.colliderect(pipe):
death_sound.play()
can_score = True
return False
if bird_rect.top <= -100 or bird_rect.bottom >= 900:
can_score = True
return False
return True
def rotate_bird(bird):
new_bird = pygame.transform.rotozoom(bird, -bird_movement * 3, 1)
return new_bird
def bird_animation():
new_bird = bird_frames[bird_index]
new_bird_rect = new_bird.get_rect(center=(100, bird_rect.centery))
return new_bird, new_bird_rect
def score_display(game_state):
if game_state == 'main_game':
score_surface = game_font.render(str(int(score)), True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(288, 100))
screen.blit(score_surface, score_rect)
if game_state == 'game_over':
score_surface = game_font.render(f'Score: {int(score)}', True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(288, 100))
screen.blit(score_surface, score_rect)
high_score_surface = game_font.render(f'High score: {int(high_score)}', True, (255, 255, 255))
high_score_rect = high_score_surface.get_rect(center=(288, 850))
screen.blit(high_score_surface, high_score_rect)
def update_score(score, high_score):
if score > high_score:
high_score = score
return high_score
def pipe_score_check():
global score, can_score
if pipe_list:
for pipe in pipe_list:
if 95 < pipe.centerx < 105 and can_score:
score += 1
score_sound.play()
can_score = False
if pipe.centerx < 0:
can_score = True
# pygame.mixer.pre_init(frequency = 44100, size = 16, channels = 2, buffer = 1024)
pygame.init()
screen = pygame.display.set_mode((576, 1024))
clock = pygame.time.Clock()
game_font = pygame.font.Font('04B_19.ttf', 40)
# Game Variables
gravity = 0.50
bird_movement = 0
game_active = True
score = 0
high_score = 0
can_score = True
bg_surface = pygame.image.load('assets/background-day.png').convert()
bg_surface = pygame.transform.scale2x(bg_surface)
floor_surface = pygame.image.load('assets/base.png').convert()
floor_surface = pygame.transform.scale2x(floor_surface)
floor_x_pos = 0
bird_downflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-downflap.png').convert_alpha())
bird_midflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-midflap.png').convert_alpha())
bird_upflap = pygame.transform.scale2x(pygame.image.load('assets/bluebird-upflap.png').convert_alpha())
bird_frames = [bird_downflap, bird_midflap, bird_upflap]
bird_index = 0
bird_surface = bird_frames[bird_index]
bird_rect = bird_surface.get_rect(center=(100, 512))
BIRDFLAP = pygame.USEREVENT + 1
pygame.time.set_timer(BIRDFLAP, 200)
# bird_surface = pygame.image.load('assets/bluebird-midflap.png').convert_alpha()
# bird_surface = pygame.transform.scale2x(bird_surface)
# bird_rect = bird_surface.get_rect(center = (100,512))
pipe_surface = pygame.image.load('assets/pipe-green.png')
pipe_surface = pygame.transform.scale2x(pipe_surface)
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE, 1200)
pipe_height = [400, 600, 800]
game_over_surface = pygame.transform.scale2x(pygame.image.load('assets/message.png').convert_alpha())
game_over_rect = game_over_surface.get_rect(center=(288, 512))
flap_sound = pygame.mixer.Sound('sound/sfx_wing.wav')
death_sound = pygame.mixer.Sound('sound/sfx_hit.wav')
score_sound = pygame.mixer.Sound('sound/sfx_point.wav')
score_sound_countdown = 100
SCOREEVENT = pygame.USEREVENT + 2
pygame.time.set_timer(SCOREEVENT, 100)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_movement = 0
bird_movement -= 9
flap_sound.play()
if event.key == pygame.K_SPACE and game_active == False:
game_active = True
pipe_list.clear()
bird_rect.center = (100, 512)
bird_movement = 0
score = 0
if event.type == SPAWNPIPE:
pipe_list.extend(create_pipe())
if event.type == BIRDFLAP:
if bird_index < 2:
bird_index += 1
else:
bird_index = 0
bird_surface, bird_rect = bird_animation()
screen.blit(bg_surface, (0, 0))
if game_active:
# Bird
bird_movement += gravity
rotated_bird = rotate_bird(bird_surface)
bird_rect.centery += bird_movement
screen.blit(rotated_bird, bird_rect)
game_active = check_collision(pipe_list)
# Pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
# Score
pipe_score_check()
score_display('main_game')
else:
screen.blit(game_over_surface, game_over_rect)
high_score = update_score(score, high_score)
score_display('game_over')
# Floor
floor_x_pos -= 1
draw_floor()
if floor_x_pos <= -576:
floor_x_pos = 0
pygame.display.update()
clock.tick(90)