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gamestate: Add missing definitions for already implemented abilities.
Windows Server 2019 CI #947: Commit eae9b70 pushed by heinezen
September 7, 2024 23:20 20m 25s feature/apply_effect
September 7, 2024 23:20 20m 25s
gamestate: API layer for nyan resistances.
Windows Server 2019 CI #946: Commit 1bddf5f pushed by heinezen
September 7, 2024 02:31 17m 10s feature/apply_effect
September 7, 2024 02:31 17m 10s
gamestate: API layer for nyan resistances.
Windows Server 2019 CI #945: Commit 0059d00 pushed by heinezen
September 7, 2024 02:29 17m 51s feature/apply_effect
September 7, 2024 02:29 17m 51s
gamestate: API layer for nyan effects.
Windows Server 2019 CI #944: Commit e883868 pushed by heinezen
September 7, 2024 01:45 20m 53s feature/apply_effect
September 7, 2024 01:45 20m 53s
gamestate: Fix checking ability parents.
Windows Server 2019 CI #943: Commit b068249 pushed by heinezen
September 1, 2024 23:17 20m 20s feature/apply_effect
September 1, 2024 23:17 20m 20s
util: Assert that fixed point modulo does not operate on negative exp…
Windows Server 2019 CI #942: Commit 94c8b30 pushed by heinezen
August 25, 2024 09:44 19m 52s fix/fixed_point_modulo
August 25, 2024 09:44 19m 52s
presenter: Let camera look at map center on startup.
Windows Server 2019 CI #941: Commit 347d586 pushed by heinezen
August 10, 2024 05:41 19m 27s feature/gamestate-pathing
August 10, 2024 05:41 19m 27s
Merge pull request #1670 from heinezen/feature/changelog_update
Windows Server 2019 CI #940: Commit d09adb0 pushed by heinezen
August 10, 2024 02:22 16m 57s master
August 10, 2024 02:22 16m 57s
renderer: Fix reading binary numbers in blendmask parser.
Windows Server 2019 CI #939: Commit f4ff6cd pushed by heinezen
August 6, 2024 22:33 20m 21s fix/newline_split
August 6, 2024 22:33 20m 21s
convert: Make update check more reliable.
Windows Server 2019 CI #938: Commit 9d8641e pushed by heinezen
August 5, 2024 13:06 20m 18s feature/changelog_update
August 5, 2024 13:06 20m 18s
renderer: Remove handling of CR in parsers.
Windows Server 2019 CI #937: Commit 5651516 pushed by heinezen
August 3, 2024 22:59 17m 54s fix/newline_split
August 3, 2024 22:59 17m 54s
Merge pull request #1664 from heinezen/feature/shader_update_optimize
Windows Server 2019 CI #936: Commit 99e355e pushed by heinezen
August 3, 2024 18:47 17m 48s master
August 3, 2024 18:47 17m 48s
presenter: Let camera look at map center on startup.
Windows Server 2019 CI #935: Commit 13ce00c pushed by heinezen
August 2, 2024 14:31 20m 45s feature/gamestate-pathing
August 2, 2024 14:31 20m 45s
renderer: Pass uniform ID by value to avoid dereference.
Windows Server 2019 CI #934: Commit e57f865 pushed by heinezen
August 1, 2024 23:51 17m 44s feature/shader_update_optimize
August 1, 2024 23:51 17m 44s
renderer: Evaluate OpenGL uniform size at compile time.
Windows Server 2019 CI #933: Commit b8a12ff pushed by heinezen
August 1, 2024 21:30 20m 26s feature/shader_update_optimize
August 1, 2024 21:30 20m 26s
renderer: Evaluate OpenGL uniform size at compile time.
Windows Server 2019 CI #932: Commit 93896f2 pushed by heinezen
August 1, 2024 21:29 18m 9s feature/shader_update_optimize
August 1, 2024 21:29 18m 9s
Windows Server 2019 CI
Windows Server 2019 CI #931: Commit 1cc693c pushed by heinezen
August 1, 2024 21:27 20m 57s feature/shader_update_optimize
August 1, 2024 21:27 20m 57s
presenter: Let camera look at map center on startup.
Windows Server 2019 CI #930: Commit abce704 pushed by heinezen
July 30, 2024 14:29 20m 33s feature/gamestate-pathing
July 30, 2024 14:29 20m 33s
renderer: Vectorize texture unit assignment to uniforms.
Windows Server 2019 CI #929: Commit 7559958 pushed by heinezen
July 30, 2024 12:29 20m 33s feature/shader_update_optimize
July 30, 2024 12:29 20m 33s
renderer: Vectorize texture unit assignment to uniforms.
Windows Server 2019 CI #928: Commit 9a8eed4 pushed by heinezen
July 30, 2024 10:37 18m 46s feature/shader_update_optimize
July 30, 2024 10:37 18m 46s
renderer: Vectorize texture unit assignment to uniforms.
Windows Server 2019 CI #927: Commit 92e4dfe pushed by heinezen
July 30, 2024 04:27 20m 7s feature/shader_update_optimize
July 30, 2024 04:27 20m 7s
renderer: Vectorize storage of uniform inputs.
Windows Server 2019 CI #926: Commit d0b9f0d pushed by heinezen
July 30, 2024 03:14 20m 6s feature/shader_update_optimize
July 30, 2024 03:14 20m 6s
renderer: Vectorize tex unit bindings in shader program.
Windows Server 2019 CI #925: Commit f3e070d pushed by heinezen
July 29, 2024 05:06 20m 20s feature/shader_update_optimize
July 29, 2024 05:06 20m 20s
renderer: Vectorize tex unit bindings in shader program.
Windows Server 2019 CI #924: Commit 87db61e pushed by heinezen
July 29, 2024 05:02 19m 40s feature/shader_update_optimize
July 29, 2024 05:02 19m 40s
main: Make modpack selection more reliable.
Windows Server 2019 CI #923: Commit 6d15023 pushed by heinezen
July 29, 2024 04:57 17m 6s fix/de2_conversion
July 29, 2024 04:57 17m 6s