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This repository has been archived by the owner on Nov 23, 2024. It is now read-only.
I think I know the problem: _boot_with_error and _check_client_version always running on client
according to rpc_id(peer_id but marked as master.
as a quick fix both this functions should be changed to puppet because seems like this check is critical but as long term this check should be done on server not on the client side.
In godot
3.5.1
onJoin
always can see this error, but seems like rest of the app worksSeem like it happens here https://github.com/heroiclabs/fishgame-godot/blob/main/autoload/OnlineMatch.gd#L240
because on
Join
my client app in master statehow I can fix it?
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