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achievements.go
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// Copyright 2023 Heroic Labs & Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hiro
import (
"context"
"github.com/heroiclabs/nakama-common/runtime"
)
// AchievementsConfig is the data definition for the TutorialsSystem type.
type AchievementsConfig struct {
Achievements map[string]*AchievementsConfigAchievement `json:"achievements,omitempty"`
}
type AchievementsConfigAchievement struct {
AutoClaim bool `json:"auto_claim,omitempty"`
AutoClaimTotal bool `json:"auto_claim_total,omitempty"`
AutoReset bool `json:"auto_reset,omitempty"`
Category string `json:"category,omitempty"`
Count int64 `json:"count,omitempty"`
Description string `json:"description,omitempty"`
StartTimeSec int64 `json:"start_time_sec,omitempty"`
EndTimeSec int64 `json:"end_time_sec,omitempty"`
ResetCronexpr string `json:"reset_cronexpr,omitempty"`
DurationSec int64 `json:"duration_sec,omitempty"`
MaxCount int64 `json:"max_count,omitempty"`
Name string `json:"name,omitempty"`
PreconditionIDs []string `json:"precondition_ids,omitempty"`
Reward *EconomyConfigReward `json:"reward,omitempty"`
TotalReward *EconomyConfigReward `json:"total_reward,omitempty"`
SubAchievements map[string]*AchievementsConfigSubAchievement `json:"sub_achievements,omitempty"`
AdditionalProperties map[string]string `json:"additional_properties,omitempty"`
}
type AchievementsConfigSubAchievement struct {
AutoClaim bool `json:"auto_claim,omitempty"`
AutoReset bool `json:"auto_reset,omitempty"`
Category string `json:"category,omitempty"`
Count int64 `json:"count,omitempty"`
Description string `json:"description,omitempty"`
ResetCronexpr string `json:"reset_cronexpr,omitempty"`
DurationSec int64 `json:"duration_sec,omitempty"`
MaxCount int64 `json:"max_count,omitempty"`
Name string `json:"name,omitempty"`
PreconditionIDs []string `json:"precondition_ids,omitempty"`
Reward *EconomyConfigReward `json:"reward,omitempty"`
AdditionalProperties map[string]string `json:"additional_properties,omitempty"`
}
// An AchievementsSystem is a gameplay system which represents one-off, repeat, preconditioned, and sub-achievements.
type AchievementsSystem interface {
System
// ClaimAchievements when one or more achievements whose progress has completed by their IDs.
ClaimAchievements(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, achievementIDs []string, claimTotal bool) (achievements map[string]*Achievement, repeatAchievements map[string]*Achievement, err error)
// GetAchievements returns all achievements available to the user and progress on them.
GetAchievements(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string) (achievements map[string]*Achievement, repeatAchievements map[string]*Achievement, err error)
// UpdateAchievements updates progress on one or more achievements by the same amount.
UpdateAchievements(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, achievementUpdates map[string]int64) (achievements map[string]*Achievement, repeatAchievements map[string]*Achievement, err error)
// SetOnAchievementReward sets a custom reward function which will run after an achievement's reward is rolled.
SetOnAchievementReward(fn OnReward[*AchievementsConfigAchievement])
// SetOnSubAchievementReward sets a custom reward function which will run after a sub-achievement's reward is
// rolled.
SetOnSubAchievementReward(fn OnReward[*AchievementsConfigSubAchievement])
// SetOnAchievementTotalReward sets a custom reward function which will run after an achievement's total reward is
// rolled.
SetOnAchievementTotalReward(fn OnReward[*AchievementsConfigAchievement])
}