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Thermal2.glm
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Thermal2.glm
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// $id$
// Copyright (C) 2008 Battelle Memorial Institute
// 4 Node Feeder: Unbalanced step-down grY-grY
////////////////////////////////////////////////////////
// BEGIN
////////////////////////////////////////////////////////
clock {
timestamp '1999-12-28 0:00:00';
stoptime '2000-01-02 0:00:00';
timezone EST+5EDT;
}
//#set threadcount=1
#set savefile=savefile.xml
module tape;
module climate;
module residential {
implicit_enduses NONE;
};
//object csv_reader{
// name CsvReader;
// filename weather.csv;
//};
object climate{
name MyClimate;
// tmyfile weather.csv;
// reader CsvReader;
};
// House 2
object house {
name house_2;
air_temperature 60;//random.uniform(50,100); // Uniform distribution from 50 to 100
mass_temperature 60;
aspect_ratio 1.5;
floor_area 2000.00 sf;
ceiling_height 8.0;
Rroof 50;
Rwall 20;
Rfloor 30;
Rwindows 3;
Rdoors 2;
heating_system_type RESISTANCE;
cooling_system_type NONE;
fan_type ONE_SPEED;
thermostat_deadband 2 degF;
air_heat_fraction 0;
mass_heat_coeff 1000;
mass_heat_capacity 5000;
window_shading 0.2;
}
object house{
name HouseWithAluminumFrames;
window_frame ALUMINUM;
}
object house{
name HouseWithThermalBreakFrames;
window_frame THERMAL_BREAK;
}
object house{
name HouseWithInsulatedFrames;
window_frame INSULATED;
}
object house{
name HouseWithWoodFrames;
window_frame WOOD;
}
object house{
name HouseWithNoFrames;
window_frame NONE;
}
object house{
name HouseWithClearWindows;
glazing_treatment CLEAR;
}
object house{
name HouseWithAbsWindows;
glazing_treatment ABS;
}
object house{
name HouseWithReflectiveWindows;
glazing_treatment REFL;
}
object house{
name HouseWithLowSWindows;
glazing_treatment LOW_S;
}
object house{
name HouseWithHighSWindows;
glazing_treatment HIGH_S;
}
object house{
name HouseWithJustGasOld;
system_type GAS;
}
object house{
name HouseWithJustGasNew;
heating_system_type GAS;
cooling_system_type NONE;
auxiliary_system_type NONE;
}
object house {
name HouseWithBothOld;
system_type AIRCONDITIONING|FORCEDAIR;
}
object house{
name HouseWithBothNew;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy DEADBAND;
}
object house {
name HouseWithTwoSpeedOld;
system_type AIRCONDITIONING|TWOSTAGE;
}
object house{
name HouseWithTwoSpeedNew;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
fan_type TWO_SPEED;
auxiliary_system_type ELECTRIC;
auxiliary_strategy DEADBAND;
}
object house{
name HouseWithBaseboardOld;
system_type RESISTIVE;
}
object house{
name HouseWithBaseboardNew;
heating_system_type RESISTANCE;
cooling_system_type NONE;
auxiliary_system_type NONE;
fan_type NONE;
}
object house{
name HouseWithElecHeatOld;
system_type RESISTIVE|FORCEDAIR;
}
object house{
name HouseWithElecHeatNew;
heating_system_type RESISTANCE;
cooling_system_type NONE;
auxiliary_system_type NONE;
fan_type ONE_SPEED;
}
object house{
name HouseWithAuxTimer;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy TIMER;
}
object house{
name HouseWithAuxDeadband;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy DEADBAND;
}
object house{
name HouseWithAuxTimerLockout;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy TIMER|LOCKOUT;
}
object house{
name HouseWithDeadbandLockout;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy DEADBAND|LOCKOUT;
}
object house{
name HouseWithTimerDeadbandLockout;
heating_system_type HEAT_PUMP;
cooling_system_type ELECTRIC;
auxiliary_system_type ELECTRIC;
auxiliary_strategy DEADBAND|LOCKOUT|TIMER;
}
object house{
name HouseWithNoIntegrity;
thermal_integrity_level VERY_LITTLE;
}
object house{
name HouseWithLittleIntegrity;
thermal_integrity_level LITTLE;
}
object house{
name HouseWithSubnormalIntegrity;
thermal_integrity_level BELOW_NORMAL;
}
object house{
name HouseWithNormalIntegrity;
thermal_integrity_level NORMAL;
}
object house{
name HouseWithSupernormalIntegrity;
thermal_integrity_level ABOVE_NORMAL;
}
object house{
name HouseWithGoodIntegrity;
thermal_integrity_level GOOD;
}
object house{
name HouseWithVeryGoodIntegrity;
thermal_integrity_level VERY_GOOD;
}