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Control mappings are not correct #33

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drpaneas opened this issue May 16, 2022 · 2 comments
Open

Control mappings are not correct #33

drpaneas opened this issue May 16, 2022 · 2 comments

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@drpaneas
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Hello, I am using a PiBoy DMG which is running a vanilla RetroPie and Raspberry Pi 4. Everything works great apart from the control. The mapping is not correct. Is there any way I can fix that?

@jlarminay
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jlarminay commented Aug 6, 2022

I'm having a similar issue with incorrect mappings. I have a RaspberryPi 4 running RetroPie using an Xbox360 controller.

image

I have my Godot project's inputs mapped to start and select buttons but on the RetroPie the select is activated by using the Xbox home button and the start with the L3. All the face buttons and shoulder buttons seem to be working as intended, although I haven't tested all the buttons.

Is there a way I can change the controllers mappings?

@jlarminay
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So I decided to test every Xbox 360 button independently to see if there was something I was doing wrong. It's probably still me messing something up, but here is what I found.

Every button on the controller works except:

  • 'Start' button activates 'R3'
  • 'Home' button activates 'select'
  • 'Select' activates 'L3'
  • 'L3' activates 'start'
  • 'R3' activates 'd-pad up arrow' (the up arrow also works normally)

The same configuration is working fine on my windows machine within the Godot editor and html5 export, and the controller is working in other RetroPie emulators.

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