Releases: hrydgard/ppsspp
Releases · hrydgard/ppsspp
1.6.1
v1.6
1.5.4
v1.3
Half a year's worth of fixes in one go, enjoy! Here's a selection of the most important fixes:
- Fix JIT problems on Galaxy S7 and iOS 9+ devices
- Fix Android TV support (x86-64) and use latest FFmpeg, fix Raspberry memory use
- Texture replacement support - for custom textures and upscaling
- Workaround rendering issues on Tegra K1/X1
- Initial Vulkan support on Windows - not full featured yet
- Experimental new CPU backend and CPU fixes
- Fix type D cheat codes, allow for homebrew
- Fix some problems when switching away from and back to the app
- Initial game video recording / TAS features (frame stepping)
v1.2.2
- Went back to the old way of initializing graphics on Android. Should fix many recent issues.
- Some graphical fixes, a vertex cache performance improvement and a screen clear optimization
- Fix for dual source blending on most SHIELD devices, causing graphical issues.
- Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added.
- Slightly faster ISO handling
v1.2.1
- A bunch of stability fixes when switching apps on Android
- Updated the fonts for Chinese and Korean to cover some previously unsupported chars
v1.2
As usual, a ton of fixes and improvements:
- A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
- Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
- Audio reverb support
- Combo keys - custom touch buttons that press multiple PSP buttons
- 5xBR upscaling on GPU (postprocessing effect)
- Fix problems with playback of video with mono audio
- Performance improvements like multithreaded audio mixing
- ARM64 JIT crash bug fixes
- GLSL shader cache to reduce stuttering ingame
- Support render-to-CLUT functionality that some games use to change colors of various monsters
- x86-64 support on Android
- Auto-hide on-screen controls after a while of no usage
- Fixes to prescale UV speedhack, now seems reliable
- Faster ISO RAM cache
- New UI for moving around the PSP display on larger screens
- Minor UI fixes like better slider controls
- Assorted stability fixes (ffmpeg crash, etc)
- Volume setting is back
- Preparations for supporting more graphics APIs
- AdHoc port offset
- Support another HD remaster (Sora no Kiseki Kai HD)
v1.1.1
Fixes a few crash bugs in 1.1.
- Fixed new crash in Persona and other games on ARM64, like Galaxy S6
- Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
- Fix crash in games that used "depal" functionality (OpenGL)
- Fixed rounding mode problems in the JITs
- Fix crash when loading savestates many times, and savestate compatibility on Android-x86
- Fix minor glitch in Ridge Racer
v1.1
It's been a while, but there are some major new features!
- Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
- Support Android TV, like nVidia Shield TV
- Screen rotation on PC, useful for vertical games like Star Soldier
- Many minor performance improvements and compatibility bug fixes
- GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
- Other graphical fixes like UV rotation
- Support savestates for homebrew apps
- Simple integrated "Homebrew Store" to download PSP homebrew apps
- Minor AdHoc multiplayer improvements. Still many issues left.
- Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
- sceAtrac music compatibility fixes, fixing noise in a few games
- Better texture scaling performance
- Direct3D closer in features to OpenGL
- Works better on BSD operating systems
- Savedata management UI
v1.0.1
1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1.
- Bugfixes like the save state scroll issue, cosmetic issues like overscroll
- Some cheat code bugfixes
- Adler32 and Mersenne Twister modules added (fixes some obscure games)
- Fix for Jak & Daxter slowdown
- Graphics hack for Phantasy Star Portable 2 for Direct3D9
- Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044