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SwiftUI - Presentation
SwiftUI

SwiftUI - Presentation


View Basics

View

A View is the fundamental building block for everything visible on screen in SwiftUI. All concrete view types must conform to the View protocol (labels, images, controls, stacks, containers, etc) as the minimum requirement.

protocol View {
    
    // The body of a view must be a View
    associatedtype Body : View
    var body: Self.Body { get }
}

ViewBuilder

A ViewBuilder is capable of constructing the contents of a composite view based on individual views declared in a closure. Concrete View types that can be formed using a composition of one or more subviews use a ViewBuilder to build its content. Take HStack for example, we declare views we want to layout in the HStack in the closure parameter we pass into its initializer - and the HStack uses a ViewBuilder to construct its content.

// ContentView 
struct ContentView: View {
    var body: some View {
        // Layout a image, followed by some text in a HStack
        HStack {
            Image(systemName: "fruit-image")
            Text("Fruits")
        }
    }
}

// HStack
struct HStack<Content> where Content : View {
    
    private var content: Content
    
    // This is the initializer we call on the HStack to populate ContentView's body
    init(alignment: VerticalAlignment = .center, 
          spacing: CGFloat? = nil, 
          @ViewBuilder content: () -> Content) {
        
        // HStack uses a ViewBuilder here to construct its content
        self.content = content()
        .
        .
    }
    
    // Return output of the ViewBuilder as the view's body
    var body : some View {
        content
    } 
}

View Modifier

View modifiers are used to apply configurations a view and its subviews. Modifiers available to a view vary depending on attributes pertinent to that specific type of view. Here's an example of view modifiers in action.

struct ContentView: View {
    @Binding var value: Double
    var textColor: Color
    var body: some View {
    
        // Create a slider initialized with a value binding
        Slider(value: $value)
            // Apply a view modifier on the slider to set the background color green
            .background(Color.green)
            // Apply another view modifer on the slider to set the corner radius to 10 points
            .cornerRadius(10)
    }
}

Here's are the methods we call on the Slider above to add view modifiers:

// Modifier to assign a background to the view
@inlinable public func background<Background>(
    _ background: Background, 
    alignment: Alignment = .center) -> some View where Background : View {
}

// Modifier to assign corner radius
@inlinable public func cornerRadius(
    _ radius: CGFloat, 
    antialiased: Bool = true) -> some View {
}

It's important to note that views in SwiftUI are value types, and even though view modifiers seem to resemble builder patterns we've all, at some point in time, declared on our types, there is a nuance to be pointed out here - modifiers do not modify the view directly, but creates a new view wrapping the original view inside it. This also means that the order of applying modifiers is not commutative. Using the Slider example:

// This slider will have green background & rounded corners
Slider(value: $value)
    .background(Color.green)
    .cornerRadius(10)

// This slider will have green background, but will not have rounded corners
Slider(value: $value)
    .cornerRadius(10)
    .background(Color.green)

Navigation Basics

TabView

A SwiftUI TabView is UIKit's UITabBarController counterpart. In UIKit, a UITabBarController can hold a number of UIViewControllers users can switch amongst; the TabView is no different.

struct TabView<SelectionValue, Content> where SelectionValue : Hashable, Content : View {
    
    // This is typically the initializer we want to call on the TabView, passing in:
    // 1. A binding to the selected tab in the TabView
    // 2. A number of SwiftUI views equivalent to each view controller a UITabBarController
    //    in UIKit
    init(selection: Binding<SelectionValue>?, @ViewBuilder content: () -> Content) {}
}

Here's a template for how to layout a TabView dynamically.

struct ContentView: View {
    
    // Categories shown in AirBnB's Tab Bar
    enum Category : String, CaseIterable, CustomStringConvertible {
        case explore, saved, trips, inbox, profile
    
        var description: String {
            rawValue.uppercased()
        }
        var imageName: String {
            "image-\(rawValue)"
        }
    }
    
    // Selected tab state whose binding is passed into TabView's initializer
    @State private var selectedTab = Category.explore
  
    var body: some View {
        TabView(selection: $selectedTab) {
        
            // Use ForEach to dynamically create the tabs in TabView
            ForEach(Category.allCases, id: \.self) { category in
                
                // DetailView is our custom-defined view corresponding
                // to each user-selected tab
                DetailView(categoryName: category.description)
                    
                    // View modifier constructs what each tab bar should look like
                    .tabItem {
                        Image(systemName: category.imageName).resizable()
                        Text(category.description)
                    }
            }
        }
    }
}

NavigationView

A SwiftUI NavigationView can be seen as UIKit's UINavigationController equivalent. Recall that every visible component in SwiftUI is a view, and a NavigationView is no different - it is a view for managing a stack of views as a visible path in a navigation hierarchy. Let's start with its declaration:

struct NavigationView<Content> where Content : View {
    private var content : Content
    init(@ViewBuilder content: () -> Content) {
        self.content = content()
        .
    }
}

From the snippet above we see that we need to give the NavigationView some content in its initializer - what should the content be? Similar to how we'd give a UINavigationController a UIViewController instance as its rootViewController in UIKit, the content we should give to the NavigationView is the same content we would put in the view of our UINavigationController's rootViewController.

Here's a template.

// We declare HomeView with a Button titled "Hit Me"
// that performs no action when clicked.
struct HomeView : View {
    var body : some View {
        VStack {
            Button(action: {}) {
                Text("Hit Me")
                    .foregroundColor(.white)
                    .padding()
                    .background(Color.green)
                    .cornerRadius(10)
            }
        }
    }
}

// Here we embed HomeView inside a NavigationView.
// Note the navigation bar title view modifier should apply
// to each view on the navigation stack & not the NavigationView
struct ContentView: View {
    var body: some View {
        NavigationView {
            HomeView()
                .navigationBarTitle("Home")
        }
    }
}

NavigationLink

NavigationView took care of the mechanics of the navigation stack - more specfically providing the navigation bar and the back buttons to pop views off the stack. The question that follows is how can we push views onto the navigation stack. In other words, how do we implement UIKit's equivalent of UINavigationController's pushViewController(_:animated:) in SwiftUI? The NavigationLink serves this exact purpose.

struct NavigationLink<Label, Destination> where Label : View, Destination : View {

    // NavigationLink offers various initializer's, but here are the 2 that are
    // most relevant to our discussion:
    // The most basic is providing NavigationLink the following:
    // 1. A destination - the view we'd want to display when the link is tapped
    // 2. A label - the view we'd want to display as the link itself
    init(destination: Destination, @ViewBuilder label: () -> Label) {}
    init(destination: Destination, isActive: Binding<Bool>, @ViewBuilder label: () -> Label) {}
}

Building on our template from the NavigationView section, we now want to push a new view onto the navigation stack when the "Hit Me" is tapped.

// Here we replaced the Button with a NavigationLink
// while preserving the same UI
// The NavigationLink pushes another HomeView onto the
// navigation stack
struct HomeView : View {
    let id : Int
    var body : some View {
        VStack {
            NavigationLink(destination: HomeView(id: id+1)
                .navigationBarTitle("Level \(id+1)")) {
                    Text("Hit Me")
                        .foregroundColor(.white)
                        .padding()
                        .background(Color.green)
                        .cornerRadius(10)
            }
        }
    }
}

// ContentView remains pretty much the same, except
// HomeView now takes a parameter "id"
struct ContentView: View {
    var body: some View {
        NavigationView {
            HomeView(id: 0)
                .navigationBarTitle("Home")
        }
    }
}