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RTS.pro
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RTS.pro
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TEMPLATE = app
CONFIG += console c++11
CONFIG -= app_bundle
CONFIG -= qt
LIBS += -lGL -lSDL2 -std=c++11 -lGLU -lGL -lGLU -lglut
SOURCES += \
GameEngine/ai/airunner.cpp \
GameEngine/ai/aistateobj.cpp \
GameEngine/ai/enemynpc.cpp \
GameEngine/ai/pathfinder.cpp \
GameEngine/commandrunner.cpp \
GameEngine/coord2d.cpp \
GameEngine/coord3d.cpp \
GameEngine/face3d.cpp \
GameEngine/objects/cone.cpp \
GameEngine/objects/cube.cpp \
GameEngine/objects/floor.cpp \
GameEngine/objects/npc.cpp \
GameEngine/objects/object.cpp \
GameEngine/objects/skybox.cpp \
GameEngine/objects/sphere.cpp \
GameEngine/objects/texturedcube.cpp \
GameEngine/objects/wavefrontobject.cpp \
GameEngine/texture.cpp \
main.cpp \
GameEngine/gameengine.cpp \
GameEngine/objectloader.cpp
HEADERS += \
GameEngine/ai/ainpc.h \
GameEngine/ai/airunner.h \
GameEngine/ai/aistateobj.h \
GameEngine/ai/enemynpc.h \
GameEngine/ai/enums.h \
GameEngine/ai/pathfinder.h \
GameEngine/commandrunner.h \
GameEngine/coord2d.h \
GameEngine/coord3d.h \
GameEngine/face3d.h \
GameEngine/gameengine.h \
GameEngine/objects/cone.h \
GameEngine/objects/cube.h \
GameEngine/objects/floor.h \
GameEngine/objects/npc.h \
GameEngine/objects/object.h \
GameEngine/objects/skybox.h \
GameEngine/objects/sphere.h \
GameEngine/objects/texturedcube.h \
GameEngine/objects/wavefrontobject.h \
GameEngine/texture.h \
defines.h \
GameEngine/objectloader.h
DISTFILES += \
LICENSE \
README.md \
main.txt \
main2.txt \
main4.txt